2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 4
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con_mod: 4
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dex_mod: 2
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int_mod: 3
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str_mod: 6
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wis_mod: 4
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ac: 32
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ac_special: null
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alignment: LG
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 90 feet, DC 27
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Jaws only.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
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strength as well as their wisdom. They command the unwavering reverence of all other
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metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
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the raw power of even red dragons, much to the chagrin of their chromatic cousins,
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and the two races are often regarded as bitter rivals. But despite their incredible
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power, gold dragons are fond of discourse and prefer to talk through solutions to
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problems rather than rely upon brute strength. Long-lived as they are, they necessarily
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take a wide view of all situations and never act without considering all possible
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options and outcomes. Because of this, gold dragons willingly converse with any
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creature that seeks them out, even evil chromatic dragons. Mortals might find this
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behavior strange, considering the longstanding war between chromatic and metallic
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dragons, but dragons know all too well that desperate situations sometimes call
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for drastic alliances. And although gold dragons might consider brief truces with
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their chromatic brethren in the case of world-ending threats, they also know when
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such alliances have run their course.
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When another metallic dragon faces a quandary or a foe beyond its own ability to
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overcome, its best option is often to seek the counsel of the eternally wise and
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gloriously righteous gold dragons. Locating these legendary beings is no easy task,
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however, for gold dragons are notoriously reclusive. Their intellect and wisdom
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is such that they prefer to ponder the great questions of life in seclusion, where
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they strive to formulate solutions to the world''s most pressing problems. As a
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result, gold dragons are sometimes absent when metallic dragons gather together,
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or are missing from tribunals where their counsel would be beneficial. Impatient
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dragons sometimes begrudge gold dragons for this apparent unreliability, but such
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aspersions are usually a result of jealousy rather than any true criticism; in their
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hearts, other dragons know that few gold dragons purposefully exclude themselves
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from truly important matters.
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A gold dragon''s incredible foresight and unparalleled enlightenment means they
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are unlikely to interfere in the business of individual mortals, though the rare
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person who captures the attention of a gold dragon is fortunate indeed, for there
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are few beings in the cosmos who can offer such prudent and considerate advice.
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Rulers and individuals in stations of high power have an easier time of garnering
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the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon''s
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last-minute intermediation.
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Gold dragons are often found in warm grasslands and savannas, lands where they can
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enjoy long, meditative flights without attracting the attention of potential enemies.
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They tend to sleep either out in the open in a barren, remote place, or within a
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heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine
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caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies
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to guard their lairs, though many live truly solitary lives, preferring to protect
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their hoards with nonlethal traps and magical wards.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28'
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hp: 230
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hp_misc: null
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immunities:
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- fire
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- paralyzed
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- sleep
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 28
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skills:
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- Arcana
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Draconic
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- Elven
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- Sylvan
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+12
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type: piercing
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name: jaws
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plus_damage:
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- formula: 2d6
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type: fire
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to_hit: 24
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traits:
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- fire
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d10+12
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 24
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 2d10+10
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type: slashing
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name: tail
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plus_damage: null
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to_hit: 22
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d12+10
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type: piercing
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name: horns
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plus_damage: null
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to_hit: 22
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traits:
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- agile
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- reach 10 feet
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name: Young Gold Dragon
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perception: 21
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The gold dragon breathes in one of two ways. The dragon can't use Breath
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Weapon again for 1d4 rounds.
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effect: null
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effects:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon breathes a blast of flame in a 30-foot cone that deals
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11d6 fire damage (DC 31 basic Reflex save).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Flame
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range: null
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raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
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breathes a blast of flame in a 30-foot cone that deals 11d6 fire damage (DC
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31 basic Reflex save).'
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requirements: null
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success: null
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traits:
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- arcane
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- evocation
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- fire
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon breathes a blast of weakening gas. Each creature within
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a 30-foot cone must succeed at a DC 31 Fortitude save or become __enfeebled
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1__ for 1 minute (or __enfeebled 2__ on a critical failure).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Weakening Gas
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range: null
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raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
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a blast of weakening gas. Each creature within a 30-foot cone must succeed at
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a DC 31 Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled
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2__ on a critical failure).'
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requirements: null
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success: null
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traits:
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- arcane
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- necromancy
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trigger: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: "**Breath Weapon** [Two Actions] The gold dragon breathes in one\
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\ of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\n \
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\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\
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\ of flame in a 30-foot cone that deals 11d6 fire damage (DC 31 basic Reflex save).\n\
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\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
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\ of weakening gas. Each creature within a 30-foot cone must succeed at a DC 31\
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\ Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled 2__ on\
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\ a critical failure)."
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The gold dragon makes two claw Strikes and one horns Strike in any
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order.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Frenzy
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range: null
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raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
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Strikes and one horns Strike in any order.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the gold dragon scores a critical hit with a Strike, it recharges
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Breath Weapon.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Momentum
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range: null
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raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
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with a Strike, it recharges Breath Weapon.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: cold
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ritual_lists: null
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saves:
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fort: 22
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 20
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ref_misc: null
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will: 22
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +21
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- darkvision
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- scent (imprecise) 60 feet
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size: Large
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skills:
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- bonus: 17
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misc: null
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name: 'Acrobatics '
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- bonus: 18
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misc: null
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name: 'Arcana '
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- bonus: 23
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misc: null
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name: 'Athletics '
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- bonus: 23
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misc: null
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name: 'Diplomacy '
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- bonus: 21
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misc: null
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name: 'Medicine '
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- bonus: 21
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misc: null
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name: 'Religion '
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- bonus: 18
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misc: null
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name: 'Society '
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source:
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- abbr: Bestiary
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page_start: 124
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 140
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type: fly
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- amount: 40
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type: swim
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spell_lists:
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- dc: 29
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misc: null
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name: Arcane Innate Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: gems only
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name: locate
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: evil only
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name: detect alignment
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requirement: null
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to_hit: null
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traits:
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- LG
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- Large
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- Dragon
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- Fire
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type: Creature
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weaknesses: null
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