217 lines
6.4 KiB
YAML
217 lines
6.4 KiB
YAML
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ability_mods:
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cha_mod: -2
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con_mod: 4
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dex_mod: 2
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int_mod: -4
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str_mod: 5
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wis_mod: 2
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ac: 23
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
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value increases by 1. When it is wounded 3, it can no longer use this ability.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ferocity
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range: null
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raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
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0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
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its wounded value increases by 1. When it is wounded 3, it can no longer use this
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ability.'
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requirements: null
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success: null
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traits: null
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trigger: The monster is reduced to 0 HP.
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description: 'Blood boars are fearsome swine bred in Cheliax for the singular purpose
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of hunting down escaped slaves. The species originated from a type of large feral
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boar native to Nidal''s shadowy Uskwood, and blood boars retain their predecessors''
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gray fur, red eyes, and exceptional senses. The intensive breeding process to produce
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blood boars—augmented by the selective application of magic—grants the creatures
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an unparalleled awareness of blood, including the ability to precisely detect a
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bloodied creature''s location and movements, allowing the boars to track their prey
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from up to a mile away.
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Blood boars'' keepers groom and mark the animals to enhance their already unsettling
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appearance. While from a distance, a blood boar might be mistaken for an ordinary
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pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally
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sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen
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through the boar''s ghastly pale flesh. Chains, manacles, and spikes are typical
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blood boar accessories, ensuring the boars are as fearsome as possible.
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A blood boar''s ability to track its quarry using only the scent of the target''s
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blood has been the bane of many thieves, brigands, and the occasional illicit lover,
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but none have as much cause to fear the beasts as slaves in pursuit of freedom.
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Even washing off spilled blood does nothing to deter the blood boar''s pursuit if
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it already has the scent. As a result, many halflings in the Bellflower Network
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zealously practice disarming and nonlethal combat techniques specifically to avoid
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accidental bloodshed during an escape.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
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hp: 98
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 17
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traits: null
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name: Blood Boar
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perception: 15
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The blood boar Strides toward its quarry, ignoring difficult terrain
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and gaining a +10-foot circumstance bonus to its Speed during the movement.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Chase Down
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range: null
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raw_description: '**Chase Down** The blood boar Strides toward its quarry, ignoring
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difficult terrain and gaining a +10-foot circumstance bonus to its Speed during
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the movement.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The blood boar lets forth a hair-raising squeal. Each creature within
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30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
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2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
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turn after using Chase Down, the Will save DC is instead 25.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Terrifying Squeal
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range: null
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raw_description: '**Terrifying Squeal** (__auditory__, __emotion__, __fear__,
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__mental__) The blood boar lets forth a hair-raising squeal. Each creature within
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30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
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2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
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turn after using Chase Down, the Will save DC is instead 25.'
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requirements: null
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success: null
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traits:
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- auditory
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- emotion
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- fear
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- mental
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The blood boar can precisely sense bleeding creatures within 60 feet.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bloodsense
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range: null
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raw_description: '**Bloodsense** The blood boar can precisely sense bleeding creatures
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within 60 feet.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: On smelling a creature's blood, the blood boar can designate that creature
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as its quarry. The blood boar can smell its quarry from up to a mile away. A blood
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boar can have only one quarry at a time.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Quarry
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range: null
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raw_description: '**Blood Quarry** On smelling a creature''s blood, the blood boar
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can designate that creature as its quarry. The blood boar can smell its quarry
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from up to a mile away. A blood boar can have only one quarry at a time.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +15
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- bloodsense 60 feet
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- low-light vision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 15
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misc: null
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name: 'Survival '
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source:
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- abbr: 'Pathfinder #147: Tomorrow Must Burn'
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page_start: 76
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page_stop: null
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speed:
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- amount: 40
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type: Land
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spell_lists: null
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traits:
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- NE
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- Medium
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- Animal
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type: Creature
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weaknesses: null
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