214 lines
6.1 KiB
YAML
214 lines
6.1 KiB
YAML
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ability_mods:
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cha_mod: -5
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con_mod: 3
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dex_mod: -2
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int_mod: -5
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str_mod: 4
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wis_mod: 0
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ac: 19
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by fire (4d6, 1d8 from areas or __persistent damage__); healed
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by electricity (area 1d6 HP); __slowed__ by cold
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d8 from areas or __persistent
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damage__); healed by electricity (area 1d6 HP); __slowed__ by cold'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 40 feet. A creature entering the aura or starting its turn in the aura
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must succeed at a DC 19 Fortitude save or become __sickened 1__ (plus __slowed
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1__ for as long as it's sickened on a critical failure). While within the aura,
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affected creatures take a -2 circumstance penalty to saves against __disease__
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and to recover from the sickened condition. A creature that succeeds at its save
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is temporarily immune for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stench
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range: null
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raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering
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the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save
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or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a
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critical failure). While within the aura, affected creatures take a -2 circumstance
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penalty to saves against __disease__ and to recover from the sickened condition.
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A creature that succeeds at its save is temporarily immune for 1 minute.'
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requirements: null
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success: null
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traits:
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- aura
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- olfactory
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Casting a __gentle repose__ spell on a carrion golem causes it to grow
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stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical
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success, __slowed 1__ for 1d4 rounds on a success, and on a failure is __immobilized__
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and slowed for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vulnerable to Gentle Repose
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range: null
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raw_description: '**Vulnerable to Gentle Repose** Casting a __gentle repose__ spell
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on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude
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save. It''s unaffected on a critical success, __slowed 1__ for 1d4 rounds on a
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success, and on a failure is __immobilized__ and slowed for 1d4 rounds.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied
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parts stitched together from many different creatures. Unlike most golems, carrion
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golems only rarely are given a humanoid form, instead appearing more twisted and
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bestial in frame. As a result, some students of golem crafting claim that the carrion
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golem isn''t a "true golem," but regardless of those claims these foul constructs
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certainly share other golem-like traits, including their significant immunities.
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What is true is that most who craft carrion golems don''t do so out of true interest
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in the technique of golem crafting, but for the golem''s ability to spread disease.
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The crafters of carrion golems send their mindless minions to cause immediate destruction
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and leave wakes of illness and death behind them.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 21'
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hp: 60
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- electricity
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- fatigued
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- healing
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- magic (see Golem Antimagic below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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languages: null
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+4
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: filth fever
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to_hit: 14
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traits:
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- magical
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- action_cost: One Action
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damage:
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formula: 2d6+4
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: filth fever
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to_hit: 14
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traits:
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- agile
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- magical
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name: Carrion Golem
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perception: 6
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill
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effect (1d4 hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and
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__slowed 1__ as long as it remains sickened (1 day); **Stage 4** unconscious (1
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day); **Stage 5** dead'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Filth Fever
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range: null
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raw_description: '**Filth Fever** (__disease The __sickened__ and __unconscious__
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conditions from filth fever can''t end or be reduced until the disease is cured__)
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**Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill effect (1d4
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hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and __slowed 1__
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as long as it remains sickened (1 day); **Stage 4** unconscious (1 day); **Stage
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5** dead'
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requirements: null
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success: null
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traits:
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- disease The sickened and unconscious conditions from filth fever can't end or
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be reduced until the disease is cured
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 5
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type: physical (except adamantine or slashing)
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +6
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- darkvision
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size: Medium
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skills:
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- bonus: 14
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary 2
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page_start: 128
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Medium
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- Construct
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- Golem
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- Mindless
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type: Creature
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weaknesses: null
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