pathfinder-2-sqlite-MIRROR/data/monsters/guthallath.yaml

272 lines
7.3 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: -1
con_mod: 8
dex_mod: 2
int_mod: -4
str_mod: 10
wis_mod: 0
ac: 43
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 120 feet. The guthallath erodes away the physical integrity of all
around it. Creatures and objects in the emanation other than the guthallath have
their hardness and resistances reduced by 10. At the start of its turn, a creature
in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Erosion Aura
range: null
raw_description: '**Erosion Aura** (__aura__, __primal__) 120 feet. The guthallath
erodes away the physical integrity of all around it. Creatures and objects in
the emanation other than the guthallath have their hardness and resistances reduced
by 10. At the start of its turn, a creature in the erosion aura''s area takes
6d6 bludgeoning damage (basic Fortitude DC 39).'
requirements: null
success: null
traits:
- aura
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The guthallath is immune to spells of lower than 7th level and the
activated effects of magic items of lower than 14th level.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Immunity to Magic
range: null
raw_description: '**Immunity to Magic** The guthallath is immune to spells of lower
than 7th level and the activated effects of magic items of lower than 14th level.'
requirements: null
success: null
traits: null
trigger: null
description: 'A guthallath is an enormous construct created long ago by some unknown
empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue
typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few
have seen the entire body of a guthallath, though; most of the time such a relic
is buried up to its neck, covered in moss and stranded in some forgotten place.
Yet, every so often, one of these harbingers of destruction reactivates in response
to some unknown stimulus or rallying call, and when this happens, woe be unto any
who stand in its way.
While the guthallath''s ancient enemies are gone, it is an engine of pure destruction,
designed to rampage for weeks or even months. While not intelligent enough to enjoy
or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most
magic, and is unpredictable in how it selects its targets (and creatures it spares).
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 44'
hp: 325
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 19
melee:
- action_cost: One Action
damage:
formula: 4d12+18
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: Improved Grab or Improved Push 20 feet
to_hit: 38
traits:
- deadly 3d12
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 4d8+18
type: bludgeoning
name: foot
plus_damage:
- formula: null
type: Improved Knockdown
to_hit: 38
traits:
- deadly 3d12
- magical
- reach 20 feet
name: Guthallath
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: A guthallath releases two beams of destruction from its eyes. Each
beam is a 120-foot line. Everything in either line takes the effect of a hit from
a 10th-level __disintegrate__ spell (DC 41 Fortitude). There is no additional
effect on creatures in any area where the beams overlap. The guthallath can't
use this ability again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Annihilation Beams
range: null
raw_description: '**Annihilation Beams** [Two Actions] A guthallath releases two
beams of destruction from its eyes. Each beam is a 120-foot line. Everything in
either line takes the effect of a hit from a 10th-level __disintegrate__ spell
(DC 41 Fortitude). There is no additional effect on creatures in any area where
the beams overlap. The guthallath can''t use this ability again for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The guthallath has a creature grabbed.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deadly Throw
range: null
raw_description: '**Deadly Throw** **Requirements** The guthallath has a creature
grabbed. **Effect** The guthallath throws the creature into the air, 100 feet
high and 50 feet away. If the flung creature lands on another creature, the creature
it lands on takes the same amount of bludgeoning damage. The creature being landed
on can attempt a DC 41 basic Reflex save.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a guthallath hits with an attack and rolls a natural 19 on the d20
roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Powerful Blows
range: null
raw_description: '**Powerful Blows** If a guthallath hits with an attack and rolls
a natural 19 on the d20 roll, the attack is a critical hit. This has no effect
if the 19 would be a failure.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Huge or smaller, foot, DC 45
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 45'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 38
fort_misc: null
misc: null
ref: 32
ref_misc: null
will: 30
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- true seeing
size: Gargantuan
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
- bonus: 40
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 199
page_stop: null
speed:
- amount: 40
type: Land
- amount: 50
type: burrow
spell_lists:
- dc: 37
misc: null
name: Innate Primal Spells
spell_groups:
- heightened_level: 8
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
- heightened_level: 3
level: -1
spells:
- frequency: null
name: haste
requirement: null
to_hit: null
traits:
- Rare
- N
- Gargantuan
- Construct
type: Creature
weaknesses: null