pathfinder-2-sqlite-MIRROR/data/monsters/homunculus.yaml

189 lines
5.9 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: -2
con_mod: 0
dex_mod: 3
int_mod: 0
str_mod: -1
wis_mod: 1
ac: 17
ac_special: null
alignment: N
automatic_abilities: null
description: 'A homunculus is a tiny servitor construct created by a crafter to serve
as a spy, scout, messenger, or assistant. When a crafter first begins to study the
art of creating constructs, she often crafts a homunculus first, since the creation
process is simple and inexpensive due to a magical shortcut: the use of the creator''s
own blood. This forges a link between the homunculus and its master, causing the
homunculus to gain a spark of the creator''s intellect, as well as the same moral
values and some of the creator''s basic personality traits. Homunculi left to their
own devices never stray far from their masters.
In most cases, a homunculus doesn''t survive the death of its master for long. Deprived
of its creator, a homunculus loses focus and grows increasingly self-destructive,
and some even end up battering themselves to destruction. Rarely, a homunculus with
a slain master survives the trauma with its mind intact, often seeing itself as
its deceased creator''s child or successor and attempting to further its creator''s
legacy as best it can. In such cases, and if the homunculus was in close proximity
to its master upon that creature''s death, a portion of the dead master''s soul
"infects" the surviving homunculus as it passes on to the afterlife. This doesn''t
result in a truly soulbound homunculus (see sidebar), since only a fragment of the
soul is left behind, but this is still enough to grant the homunculus a greater
personality, free will of its own, and perhaps most importantly, the ability to
speak. Over time, a few of these "awakened" homunculi even go so far as to become
convinced that they are the reincarnation of their prior masters, although their
actual personalities never quite reach the depth and complexity of a truly living
creature. They are, at best, caricatures of the master, and at worst they become
awful, bitter-minded parodies of life itself. Still, a free-willed homunculus might
pursue studies in its creator''s class, becoming a unique creature with the abilities
of that class if time and fortune permit.
Homunculi are created from a mixture of clay, ash, mandrake root, spring water,
and a pint of the creator''s own blood. It is possible for a separate donor to provide
the blood, but the process is more difficult.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 14'
hp: 17
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages:
- Common
- (can't speak any language)
- master link
level: 0
melee:
- action_cost: One Action
damage:
formula: 1d4
type: piercing
name: jaws
plus_damage:
- formula: null
type: homunculus poison
to_hit: 7
traits:
- finesse
- magical
name: Homunculus
perception: 3
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A homunculus has one dose of poison in a reservoir in its head. It
can refill this poison from its reserves with an Interact action. **Saving Throw**
DC 15 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and __enfeebled
1__ (1 round)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Homunculus Poison
range: null
raw_description: '**Homunculus Poison** (__poison__) A homunculus has one dose of
poison in a reservoir in its head. It can refill this poison from its reserves
with an Interact action. **Saving Throw** DC 15 Fortitude; **Maximum Duration**
6 rounds; **Stage 1** 1d6 poison and __enfeebled 1__ (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 2
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 3
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A homunculus can't speak, but it is telepathically linked to its creator.
It can share information back and forth, including its master's knowledge and
everything the homunculus hears. The range of this link is 1,500 feet. The homunculus
adopts the same alignment as its creator and is utterly faithful. If the homunculus
is destroyed, the master takes 2d10 mental damage. If the master is slain, the
homunculus becomes mindless, claims its current location as its lair, and instinctively
attacks anyone who comes near.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Master Link
range: null
raw_description: '**Master Link** (__arcane__, __divination__, __mental__) A homunculus
can''t speak, but it is telepathically linked to its creator. It can share information
back and forth, including its master''s knowledge and everything the homunculus
hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment
as its creator and is utterly faithful. If the homunculus is destroyed, the master
takes 2d10 mental damage. If the master is slain, the homunculus becomes mindless,
claims its current location as its lair, and instinctively attacks anyone who
comes near.'
requirements: null
success: null
traits:
- arcane
- divination
- mental
trigger: null
senses:
- Perception +3
- darkvision
size: Tiny
skills:
- bonus: 5
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 208
page_stop: null
speed:
- amount: 15
type: Land
- amount: 40
type: fly
spell_lists: null
traits:
- N
- Tiny
- Construct
type: Creature
weaknesses: null