194 lines
6.3 KiB
YAML
194 lines
6.3 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 4
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int_mod: 1
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str_mod: 6
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wis_mod: 3
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ac: 28
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Resistances piercing 10, slashing 5
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: unconscious
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range: null
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raw_description: '**__unconscious__** Resistances piercing 10, slashing 5'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living creature slain by a mohrg that had a lower level than the
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mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is
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under the command of the mohrg that created it. If the creator of the mohrg spawn
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is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into
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a pile of decayed flesh and bones.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mohrg Spawn
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range: null
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raw_description: '**Mohrg Spawn** (__occult__, __necromancy__) A living creature
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slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn
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after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg
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that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn
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is destroyed as well, immediately collapsing into a pile of decayed flesh and
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bones.'
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requirements: null
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success: null
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traits:
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- occult
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- necromancy
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trigger: null
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description: "The weight of murder wears heavy on the soul. With souls marked by a\
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\ lifetime of dealing death, these killers, whether mass murderers, bloodthirsty\
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\ soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution\
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\ stanch their slaying sprees. When such individuals are brought to justice, they\
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\ may rise after death as mohrgs to continue their ruinous work.\n\n\n\nDrawn to\
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\ others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership\
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\ with weaker free-willed undead such as shadows and wights. They seek out weak\
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\ prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they\
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\ favored in life, reenacting old crimes on new victims. They may even skulk about\
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\ in public, wearing rags, cloaks, or freshly harvested skins to hide their nature.\
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\ The most dangerous mohrgs are those who grow powerful enough to no longer fear\
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\ being struck down again and openly assault settlements in an attempt to turn living\
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\ towns into mass graves.\n\n\n\nSince those slain by a mohrg rise soon thereafter\
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\ as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when\
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\ they take extra care to prey only on a society's dregs. Since mohrg spawn remain\
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\ under a mohrg's control, a canny mohrg might order its spawn to remain in hiding\
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\ to keep its presence secret until a point where it feels confident unleashing\
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\ its undead army upon a doomed settlement. Mohrgs retain a twisted sentimentality\
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\ for the crimes of their mortal life, seeking out trinkets that remind them of\
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\ favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing\
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\ shrines. Often, these trinkets are valuable objects, and might even provide important\
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\ clues to ongoing mysteries.\n\n\n\n\n\n## Mohrg Spawn\n\n When a creature returns\
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\ after death as a mohrg spawn, its flesh decays away save for its entrails, and\
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\ it grows a long, awful tongue. The creature gains the undead trait and becomes\
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\ chaotic evil, and it loses any abilities that come from it being a living creature.\
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\ It gains __darkvision__, __negative healing__, and the mohrg's immunities and\
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\ resistances. If the creature had hands, it gains a claw Strike (an unarmed attack\
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\ that deals slashing damage). The creature also gains a tongue Strike, an __agile__\
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\ attack that causes paralysis, as the mohrg ability; the Fortitude save uses the\
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\ DC for the __mohrg spawn's level__. Mohrg spawn cannot create mohrg spawn of their\
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\ own.\n\n\n\n**__Recall Knowledge - Undead__ (__Religion__)**: DC 24"
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hp: 120
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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items: null
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languages:
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- Common
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- Necril
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level: 8
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+9
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 20
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traits: null
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- action_cost: One Action
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damage: null
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name: tongue
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plus_damage: null
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to_hit: 20
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traits:
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- agile
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name: Mohrg
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perception: 17
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living creature hit by a mohrg's tongue Strike must succeed at a
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DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save
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at the end of each of its turns, and the DC cumulatively decreases by 1 on each
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attempt.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Paralysis
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range: null
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raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__)
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A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude
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save or become __paralyzed__. The creature can attempt a new save at the end of
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each of its turns, and the DC cumulatively decreases by 1 on each attempt.'
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requirements: null
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success: null
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traits:
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- occult
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- incapacitation
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- necromancy
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 18
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +17
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- darkvision
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size: Medium
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skills:
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- bonus: 16
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misc: null
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name: 'Acrobatics '
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- bonus: 18
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misc: null
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name: 'Athletics '
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- bonus: 19
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misc: null
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name: 'Intimidation '
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- bonus: 15
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misc: null
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name: 'Society '
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- bonus: 18
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 172
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- CE
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- Medium
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- Undead
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type: Creature
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weaknesses: null
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