195 lines
6.0 KiB
YAML
195 lines
6.0 KiB
YAML
|
ability_mods:
|
||
|
cha_mod: -3
|
||
|
con_mod: 7
|
||
|
dex_mod: 5
|
||
|
int_mod: -4
|
||
|
str_mod: 8
|
||
|
wis_mod: 5
|
||
|
ac: 33
|
||
|
ac_special: null
|
||
|
alignment: N
|
||
|
automatic_abilities:
|
||
|
- action_cost: None
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: When exposed to a __cold__ effect, the viper vine is overwhelmed by
|
||
|
lethargy, becoming __slowed 1__ for 1d4 rounds.
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Cold Vulnerability
|
||
|
range: null
|
||
|
raw_description: '**Cold Vulnerability** When exposed to a __cold__ effect, the
|
||
|
viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds.'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits: null
|
||
|
trigger: null
|
||
|
description: 'A voracious, flesh-eating carnivore, the viper vine has a single enormous
|
||
|
blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses
|
||
|
the approach of suitable prey through its sensitive, shallowly buried root system,
|
||
|
it rises up like an agitated snake and unfurls its brightly colored bloom, an act
|
||
|
that releases a cloud of mind-numbing pollen. Persistent stories claim the viper
|
||
|
vine can lure prey into its clutches by swaying with a hypnotic motion, but this
|
||
|
effect is in fact created by this invisible, odorless pollen cloud.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Since a viper vine gains nourishment by consuming creatures rather than through
|
||
|
ingesting moisture and soil, it has developed rudimentary locomotion and can drag
|
||
|
itself along the ground with its tentacle-like roots. It even has a form of rudimentary
|
||
|
sentience, allowing it to not only discern differences in prey and make limited
|
||
|
tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
The area around viper vine hunting grounds is often strewn with the partially devoured
|
||
|
remains of victims. It''s not unusual to find the rotting corpses of wild animals,
|
||
|
ill-fated adventurers, and even giants in the plant''s immediate vicinity, along
|
||
|
with a scattering of incidental treasure left behind on the corpses. A viper vine
|
||
|
rarely returns to the carcass of a creature it killed earlier, preferring to hunt
|
||
|
fresh meat.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
**__Recall Knowledge - Plant__ (__Nature__)**: DC 31'
|
||
|
hp: 270
|
||
|
hp_misc: null
|
||
|
immunities: null
|
||
|
items: null
|
||
|
languages: null
|
||
|
level: 13
|
||
|
melee:
|
||
|
- action_cost: One Action
|
||
|
damage:
|
||
|
formula: 3d6+11
|
||
|
type: piercing
|
||
|
name: jaws
|
||
|
plus_damage:
|
||
|
- formula: 3d6
|
||
|
type: poison
|
||
|
to_hit: 27
|
||
|
traits:
|
||
|
- reach 10 feet
|
||
|
- action_cost: One Action
|
||
|
damage:
|
||
|
formula: 3d10+11
|
||
|
type: bludgeoning
|
||
|
name: vine
|
||
|
plus_damage:
|
||
|
- formula: null
|
||
|
type: Grab
|
||
|
to_hit: 27
|
||
|
traits:
|
||
|
- agile
|
||
|
- reach 15 feet
|
||
|
name: Viper Vine
|
||
|
perception: 22
|
||
|
proactive_abilities:
|
||
|
- action_cost: One Action
|
||
|
critical_failure: As failure, plus the creature is stupefied 2 for 24 hours.
|
||
|
critical_success: The creature is unaffected and is temporarily immune to Captivating
|
||
|
Pollen for 24 hours.
|
||
|
description: "The viper vine releases a 60-foot emanation of invisible pollen that\
|
||
|
\ stays in the air for 5 rounds unless dispersed by a moderate or stronger wind.\
|
||
|
\ Each creature that enters or starts its turn in the area must attempt a DC 33\
|
||
|
\ Will save or be captivated. The viper vine can't use Captivating Pollen for\
|
||
|
\ 1d4 rounds. \n\n"
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: The creature is fascinated, and it must spend each of its actions to move
|
||
|
closer to the viper vine as expediently as possible while avoiding obvious dangers.
|
||
|
If a captivated creature is adjacent to the viper vine, it stays still and doesn't
|
||
|
act. It ceases to be fascinated if it's no longer in the pollen aura at the end
|
||
|
of its turn.
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Captivating Pollen
|
||
|
range: null
|
||
|
raw_description: "**Captivating Pollen** (__enchantment__, __incapacitation__,\
|
||
|
\ __mental__, __poison__) The viper vine releases a 60-foot emanation of invisible\
|
||
|
\ pollen that stays in the air for 5 rounds unless dispersed by a moderate or\
|
||
|
\ stronger wind. Each creature that enters or starts its turn in the area must\
|
||
|
\ attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating\
|
||
|
\ Pollen for 1d4 rounds. \n\n**Critical Success** The creature is unaffected and\
|
||
|
\ is temporarily immune to Captivating Pollen for 24 hours. \n\n**Success** The\
|
||
|
\ creature is __sickened 1__. \n\n**Failure** The creature is __fascinated__,\
|
||
|
\ and it must spend each of its actions to move closer to the viper vine as expediently\
|
||
|
\ as possible while avoiding obvious dangers. If a captivated creature is adjacent\
|
||
|
\ to the viper vine, it stays still and doesn't act. It ceases to be fascinated\
|
||
|
\ if it's no longer in the pollen aura at the end of its turn. \n\n**Critical\
|
||
|
\ Failure** As failure, plus the creature is __stupefied 2__ for 24 hours."
|
||
|
requirements: null
|
||
|
success: The creature is sickened 1.
|
||
|
traits:
|
||
|
- enchantment
|
||
|
- incapacitation
|
||
|
- mental
|
||
|
- poison
|
||
|
trigger: null
|
||
|
- action_cost: One Action
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: 3d8+8 bludgeoning, DC 33
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Constrict
|
||
|
range: null
|
||
|
raw_description: '**__Constrict__** 3d8+8 bludgeoning, DC 33'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits: null
|
||
|
trigger: null
|
||
|
ranged: null
|
||
|
rarity: Common
|
||
|
resistances:
|
||
|
- amount: 15
|
||
|
type: poison
|
||
|
ritual_lists: null
|
||
|
saves:
|
||
|
fort: 26
|
||
|
fort_misc: null
|
||
|
misc: null
|
||
|
ref: 24
|
||
|
ref_misc: null
|
||
|
will: 22
|
||
|
will_misc: null
|
||
|
sense_abilities: null
|
||
|
senses:
|
||
|
- Perception +22
|
||
|
- low-light vision
|
||
|
- tremorsense (imprecise) 60 feet
|
||
|
size: Large
|
||
|
skills:
|
||
|
- bonus: 27
|
||
|
misc: null
|
||
|
name: 'Athletics '
|
||
|
- bonus: 24
|
||
|
misc: null
|
||
|
name: 'Stealth '
|
||
|
source:
|
||
|
- abbr: Bestiary 2
|
||
|
page_start: 287
|
||
|
page_stop: null
|
||
|
speed:
|
||
|
- amount: 20
|
||
|
type: Land
|
||
|
spell_lists: null
|
||
|
traits:
|
||
|
- N
|
||
|
- Large
|
||
|
- Plant
|
||
|
type: Creature
|
||
|
weaknesses: null
|