pathfinder-2-sqlite-MIRROR/data/monsters/wolverine.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 3
int_mod: -4
str_mod: 3
wis_mod: 0
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Wolverines resemble small bears, to which they are related. Stocky and
muscular with long claws, wolverines are about 3 feet in length and weigh approximately
40 pounds. They have a thick fur coat that protects them from the cold temperatures
of the forests and frozen tundras where they reside.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 34
hp_misc: null
immunities: null
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+5
type: piercing
name: jaws
plus_damage: null
to_hit: 11
traits: null
- action_cost: One Action
damage:
formula: 1d6+5
type: slashing
name: claw
plus_damage: null
to_hit: 11
traits:
- agile
name: Wolverine
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wolverine Strides and makes a Strike at the end of that movement.
If the wolverine begins this action __hidden__, it remains hidden until after
the attack.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Pounce
range: null
raw_description: '**Pounce** The wolverine Strides and makes a Strike at the end
of that movement. If the wolverine begins this action __hidden__, it remains hidden
until after the attack.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: The monster automatically deals that Strike's damage again to the enemy.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rend
range: null
raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
monster hit the same enemy with two consecutive Strikes of the listed type in
the same round. **Effect** The monster automatically deals that Strike's damage
again to the enemy.
requirements: The monster hit the same enemy with two consecutive Strikes of the
listed type in the same round.
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wolverine enters a state of pure rage that lasts either for 1 minute,
until there are no enemies it can perceive, or until it falls __unconscious__,
whichever comes first. While raging, the wolverine has AC 17, its jaws Strike
deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the
wolverine can't use actions that have the __concentrate__ trait, except for __Seek__.
After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wolverine Rage
range: null
raw_description: '**Wolverine Rage** (__concentrate__, __emotion__, __mental__)
The wolverine enters a state of pure rage that lasts either for 1 minute, until
there are no enemies it can perceive, or until it falls __unconscious__, whichever
comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7
damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can''t
use actions that have the __concentrate__ trait, except for __Seek__. After it''s
stopped raging, a wolverine can''t use Wolverine Rage again for 1 minute.'
requirements: null
success: null
traits:
- concentrate
- emotion
- mental
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 7
misc: null
name: 'Athletics '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 295
page_stop: null
speed:
- amount: 25
type: Land
- amount: 10
type: burrow
- amount: 10
type: climb
spell_lists: null
traits:
- N
- Medium
- Animal
type: Creature
weaknesses: null