341 lines
10 KiB
YAML
341 lines
10 KiB
YAML
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ability_mods:
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cha_mod: 6
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con_mod: 10
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dex_mod: 7
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int_mod: 6
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str_mod: 10
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wis_mod: 8
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ac: 47
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ac_special: null
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alignment: LG
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 50 feet. All good-aligned creatures in the aura have __fast healing
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30__ for as long as they remain in range, and they gain a +2 status bonus to attack
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rolls and damage rolls.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bastion Aura
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range: null
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raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__,
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__necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing
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30__ for as long as they remain in range, and they gain a +2 status bonus to attack
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rolls and damage rolls.'
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requirements: null
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success: null
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traits:
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- aura
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- divine
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- good
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- healing
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If the bastion archon is slain by an evil creature, it explodes in
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a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot
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emanation. The ground in the affected area is also subjected to a level 10 __consecrate__
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ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
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sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ultimate Sacrifice
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range: null
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raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__)
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If the bastion archon is slain by an evil creature, it explodes in a geyser of
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holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation.
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The ground in the affected area is also subjected to a level 10 __consecrate__
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ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
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sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).'
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requirements: null
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success: null
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traits:
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- divine
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- good
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- healing
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- necromancy
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Retributive Strike
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range: null
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raw_description: '**__Retributive Strike__ [Reaction]**'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'The mightiest of archon-kind form in the heat of battle from incredibly
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uncommon circumstances. When a gathering of __lantern archons__ converges into a
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gestalt in order to defend allies in a fight that seems all but lost, a fellow archon
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of significant strength—such as a __star archon__—can commit a brave act of self-sacrifice
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by dimensionally transposing itself with the gestalt. If the circumstances are just
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right and luck is with the archons, the result is not a glorious sacrifice, but
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instead the earth-rocking emergence of a bastion archon. In this way, the lowliest
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of archons—the lanterns—can, in an instant, become their kind''s greatest hope.
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Bastion archons are massive beings made of the very stone of Heaven''s Holy Mountain,
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with their visages obscured by a blinding light surrounding the gestalt that originally
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formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion
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archon almost always protects the area where they manifested, and even when they
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are destroyed they leave an indelible mark of righteousness upon the surrounding
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region.
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**__Recall Knowledge - Celestial__ (__Religion__)**: DC 45'
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hp: 280
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hp_misc: fast healing 30
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immunities: null
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items: null
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languages:
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- Celestial
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- Draconic
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- Infernal
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- tongues
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level: 20
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melee:
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- action_cost: One Action
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damage:
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formula: 4d8+20
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: 2d6
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type: good
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to_hit: 40
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traits:
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- good
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- lawful
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- magical
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- reach 15 feet
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name: Bastion Archon
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perception: 37
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Once per day, if an archon sees another creature cast __dimension door__,
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the archon can use dimension door (heightened to 5th level) within 1 round to
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attempt to follow that creature to the maximum distance of the archon's dimension
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door. If the archon's dimension door has enough distance, the archon appears the
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same distance and direction from the creature as before either creature used dimension
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door.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Archon's Door
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range: null
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raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
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cast __dimension door__, the archon can use dimension door (heightened to 5th
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level) within 1 round to attempt to follow that creature to the maximum distance
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of the archon''s dimension door. If the archon''s dimension door has enough distance,
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the archon appears the same distance and direction from the creature as before
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either creature used dimension door.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The bastion archon fires its Holy Beam at only the creature it hit twice.
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The creature's save result is one degree of success worse than the result it rolled.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blinding Beams
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range: null
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raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon
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hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect
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**The bastion archon fires its Holy Beam at only the creature it hit twice. The
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creature''s save result is one degree of success worse than the result it rolled.'
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requirements: null
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success: null
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traits: null
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trigger: The bastion archon hits a creature with two fist Strikes this turn and
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can use its Holy Beam
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The bastion archon locks itself in place, becoming voluntarily __immobilized__.
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While Entrenched, the archon can't be forcibly moved or tripped, and it gains
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a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as
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soon as the bastion archon uses another __move__ action.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Entrench
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range: null
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raw_description: '**Entrench** The bastion archon locks itself in place, becoming
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voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved
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or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench
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ends automatically as soon as the bastion archon uses another __move__ action.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: "The bastion archon releases a blinding beam of holy light in a 500-foot\
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\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
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\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
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\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
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\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
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\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
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\ blinded permanently."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Holy Beam
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range: null
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raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\
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\ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\
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\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
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\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
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\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
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\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
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\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
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\ blinded permanently."
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requirements: null
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success: null
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traits:
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- divine
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- good
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- incapacitation
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- light
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trigger: null
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ranged: null
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rarity: Rare
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resistances: null
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ritual_lists: null
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saves:
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fort: 38
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 31
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ref_misc: null
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will: 34
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +37
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- darkvision
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- true seeing
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size: Huge
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skills:
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- bonus: 38
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misc: null
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name: 'Athletics '
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- bonus: 34
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misc: null
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name: 'Diplomacy '
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- bonus: 34
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misc: null
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name: 'Intimidation '
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- bonus: 32
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misc: null
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name: 'Religion '
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source:
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- abbr: Bestiary 2
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page_start: 24
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page_stop: null
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speed:
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- amount: 70
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type: Land
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- amount: 6
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type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
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spell_lists:
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- dc: 42
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misc: ''
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: null
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name: meteor swarm
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requirement: null
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- frequency: null
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name: polar ray
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requirement: null
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- frequency: null
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name: sunburst
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requirement: null
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: prismatic spray
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requirement: null
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- frequency: x3
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name: true target
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requirement: null
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- frequency: null
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name: vibrant pattern
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: 10
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level: -1
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spells:
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- frequency: null
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name: air walk
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requirement: null
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- frequency: null
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name: tongues
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requirement: null
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: 34
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traits:
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- Rare
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- LG
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- Huge
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- Archon
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- Celestial
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type: Creature
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weaknesses:
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- amount: 15
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type: evil
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