pathfinder-2-sqlite-MIRROR/data/monsters/chuul.yaml

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ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 3
int_mod: 0
str_mod: 6
wis_mod: 2
ac: 28
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Also known as chu''ulothis, these large, armor-plated, crustacean predators
lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with
their massive claws before paralyzing them with their tentacles. At that point,
they begin to feed, eating their quarry alive.
Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs
the world over—even in the subterranean oceans and lakes of the Darklands. While
chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of
hunting is by lunging out of the water, paralyzing their victims with their poison-coated
tentacles, then gleefully dragging their twitching food into the water to drown
if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer
to dine on lizardfolk, while those swimming the subterranean lakes of the Darklands
readily eat anything but xulgaths, whose flavor and stink they find off-putting.
Chuuls are capable of speech and reason, but these creatures rarely speak with those
outside their species except to taunt their food. Before it begins consuming its
prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about
how it will enjoy feasting on the creature''s esh. Perhaps chuuls believe that
insults and degradation lead to more tender and tastier food, but the truth will
likely never be known; almost all chuuls stubbornly refuse any meaningful conversation,
even when imprisoned and compelled by treats or pain.
It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls''
intellects seem devoted only toward eating, causing psychological pain to sentient
creatures, decorating their lairs with mementos of their favorite meals and victories,
and breeding.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 23'
hp: 100
hp_misc: null
immunities:
- poison
items: null
languages:
- Aklo
- Common
- (or Undercommon
- for Darklands variants)
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d8+9
type: bludgeoning
name: claws
plus_damage:
- formula: null
type: Grab
to_hit: 19
traits:
- reach 10 feet
name: Chuul
perception: 15
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+9 bludgeoning, DC 25 (grabbed by claws only)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d8+9 bludgeoning, DC 25 (grabbed by claws only)'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A creature is grabbed and paralyzed by the chuul's tentacles.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mandibles
range: null
raw_description: '**Mandibles** **Requirement** A creature is grabbed and paralyzed
by the chuul''s tentacles. **Effect** The creature takes 3d6 piercing damage.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** paralyzed (1 round).'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralytic Venom
range: null
raw_description: '**Paralytic Venom** (__incapacitation__, __poison__) **Saving
Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** paralyzed
(1 round).'
requirements: null
success: null
traits:
- incapacitation
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The chuul has a creature grabbed.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tentacle Transfer
range: null
raw_description: '**Tentacle Transfer** **Requirement** The chuul has a creature
grabbed. **Effect** The chuul transfers the grabbed creature from its claws to
its tentacles, or vice versa. A creature is exposed to the chuul''s paralytic
venom when transferred into the tentacles and at the start of each of the chuul''s
turns if it remains grabbed by the tentacles.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
- tremorsense (imprecise) 30 feet
size: Large
skills:
- bonus: 17
misc: null
name: 'Athletics '
- bonus: 13
misc: null
name: 'Nature '
- bonus: 14
misc: null
name: 'Stealth '
- bonus: 13
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 64
page_stop: null
speed:
- amount: 30
type: Land
- amount: 25
type: swim
spell_lists: null
traits:
- CE
- Large
- Aberration
- Amphibious
type: Creature
weaknesses: null