pathfinder-2-sqlite-MIRROR/data/monsters/coil spy.yaml

261 lines
6.5 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 4
str_mod: 2
wis_mod: 2
ac: 22
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Some serpentfolk undergo intense ritual training and practice to improve
their innate ability to disguise themselves. These serpentfolk often identify as
members of a sinister society known as the Coils of __Ydersius__, and the most devoted
of their number seek out methods of reincarnating into new forms to even more efficiently
infiltrate enemy societies. But before such agents take this extreme step, they
must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating
other societies to such an extent that they might be capable of infiltrating a mammalian
civilization for years. Though they''re expected to work entirely toward the eventual
triumph of their people, most Coil spies also find personal pursuits to keep them
occupied in the shorter term. When Coil spies get caught, it''s rarely due to a
lack of pure skill, but rather to their arrogance or recklessness as they pursue
their hedonistic desires.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
hp: 48
hp_misc: null
immunities: null
items:
- hand crossbow (20 bolts)
- hunting spider venom (2)
- shortsword
- thieves' tools
languages:
- Aklo
- Common
- Dwarven
- Gnomish
- Undercommon
- telepathy 100 feet
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d6+5
type: piercing
name: shortsword
plus_damage:
- formula: null
type: serpentfolk venom
to_hit: 14
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
formula: 1d6+5
type: piercing
name: fangs
plus_damage:
- formula: null
type: serpentfolk venom
to_hit: 14
traits:
- finesse
name: Coil Spy
perception: 10
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The Coil spy Strides up to half their Speed and attempts a __Feint__,
in either order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deceptive Reposition
range: null
raw_description: '**Deceptive Reposition** The Coil spy Strides up to half their
Speed and attempts a __Feint__, in either order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A Coil spy can maintain an ongoing illusory disguise as long as they
are conscious without having to re-cast the spell; they need only Cast the Spell
again to reassume their illusory disguise if they wish to change their appearance
or if the active spell is dispelled. Coil spies typically seek privacy when they
need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Maintain Disguise
range: null
raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory
disguise as long as they are conscious without having to re-cast the spell; they
need only Cast the Spell again to reassume their illusory disguise if they wish
to change their appearance or if the active spell is dispelled. Coil spies typically
seek privacy when they need to sleep, as an ongoing illusory disguise ends an
hour after they fall __unconscious__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage
and enfeebled 1 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6
precision damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: hand crossbow
plus_damage:
- formula: null
type: serpentfolk venom or hunting spider venom
to_hit: 10
traits:
- range increment 60 feet
- reload 1
rarity: Uncommon
resistances:
- amount: 5
type: poison
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 12
ref_misc: null
will: 10
will_misc: +4 status vs. mental
sense_abilities: null
senses:
- Perception +10
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 13
misc: null
name: 'Deception '
- bonus: 11
misc: null
name: 'Diplomacy '
- bonus: 11
misc: null
name: 'Intimidation '
- bonus: 10
misc: null
name: 'Occultism '
- bonus: 10
misc: null
name: 'Society '
- bonus: 12
misc: null
name: 'Stealth '
- bonus: 12
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 238
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 21
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: suggestion
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: illusory disguise
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: mirror image
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: ventriloquism
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Medium
- Humanoid
- Serpentfolk
type: Creature
weaknesses: null