151 lines
3.2 KiB
YAML
151 lines
3.2 KiB
YAML
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ability_mods:
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cha_mod: -4
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con_mod: 3
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dex_mod: 1
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int_mod: -5
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str_mod: 4
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wis_mod: 1
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or
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floating in lakes. They are usually are indistinguishable from logs when viewed
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from afar—at least until they attack. Alligators have similar statistics, but because
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they often live in more temperate climates, they endure cold temperatures better.
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Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators
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that are likely to devour careless adventurers who fail to watch where they step.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 30
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+4
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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name: Crocodile
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perception: 7
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 35 feet
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aquatic Ambush
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range: null
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raw_description: '**Aquatic Ambush** 35 feet'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The crocodile must have a creature grabbed.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Death Roll
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range: null
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raw_description: '**Death Roll** (__attack__) **Requirement** The crocodile must
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have a creature grabbed. **Effect** The crocodile tucks its legs and rolls rapidly,
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twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the
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attack roll against the grabbed creature. If it hits, it also knocks the creature
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prone. If it fails, it releases the creature.'
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requirements: null
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success: null
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traits:
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- attack
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The crocodile can hold its breath for about 2 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** The crocodile can hold its breath for about 2
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hours.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- low-light vision
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size: Large
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skills:
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 7
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misc: +11 in water
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 67
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page_stop: null
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speed:
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- amount: 20
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type: Land
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- amount: 25
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type: swim
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spell_lists: null
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traits:
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- N
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- Large
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- Animal
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type: Creature
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weaknesses: null
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