pathfinder-2-sqlite-MIRROR/data/monsters/crocodile.yaml

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ability_mods:
cha_mod: -4
con_mod: 3
dex_mod: 1
int_mod: -5
str_mod: 4
wis_mod: 1
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or
floating in lakes. They are usually are indistinguishable from logs when viewed
from afar—at least until they attack. Alligators have similar statistics, but because
they often live in more temperate climates, they endure cold temperatures better.
Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators
that are likely to devour careless adventurers who fail to watch where they step.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 30
hp_misc: null
immunities: null
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d10+4
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 10
traits: null
- action_cost: One Action
damage:
formula: 1d6+4
type: bludgeoning
name: tail
plus_damage: null
to_hit: 10
traits:
- agile
name: Crocodile
perception: 7
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 35 feet
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aquatic Ambush
range: null
raw_description: '**Aquatic Ambush** 35 feet'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The crocodile must have a creature grabbed.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Death Roll
range: null
raw_description: '**Death Roll** (__attack__) **Requirement** The crocodile must
have a creature grabbed. **Effect** The crocodile tucks its legs and rolls rapidly,
twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the
attack roll against the grabbed creature. If it hits, it also knocks the creature
prone. If it fails, it releases the creature.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The crocodile can hold its breath for about 2 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** The crocodile can hold its breath for about 2
hours.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +7
- low-light vision
size: Large
skills:
- bonus: 8
misc: null
name: 'Athletics '
- bonus: 7
misc: +11 in water
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 67
page_stop: null
speed:
- amount: 20
type: Land
- amount: 25
type: swim
spell_lists: null
traits:
- N
- Large
- Animal
type: Creature
weaknesses: null