272 lines
7.8 KiB
YAML
272 lines
7.8 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 1
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dex_mod: 5
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int_mod: -1
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str_mod: 4
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wis_mod: 2
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ac: 25
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'Perpetually cursed to hunger and failure, a culdewen plies waterways
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in search of appealing fish to catch—the bigger the better. Of course, this diminutive,
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emaciated fey calls every living creature a "fish." Only other fey are exempt, and
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they tend to consider culdewens lost causes. A culdewen can never find satisfaction.
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Each time they catch a fish, a magical curse forces them to hunt for an appealing
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spot to dine—an island, cove, or abandoned dock or shack where they can eat in peace.
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By the time they arrive, their catch will be gone. Every time. Forever.
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A foul mood hovers over a culdewen, causing them to swear colorfully, smack things
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with their oar, and shake their tiny fists at the sky. Conversation with a culdewen
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is fruitless, as they talk in circles, speaking only of fishing and the weather.
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Capturing a "fish" gives a culdewen a rare moment of happiness; the culdewen capers
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and ululates, pleased with their catch, and rushes off to their boat.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 23'
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hp: 105
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hp_misc: null
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immunities: null
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items:
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- oar (functions as mace)
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- fish hook
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languages:
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- Aquan
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- Common
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- Sylvan
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+7
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type: piercing
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name: fish hook
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plus_damage:
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- formula: null
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type: hooked
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to_hit: 17
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traits:
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- trip
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: oar
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plus_damage: null
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to_hit: 17
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traits:
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- shove
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name: Culdewen
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perception: 15
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature struck by the culdewen's fish hook is skewered, taking 1d4
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__persistent bleed damage__ as long as the hook remains stuck in it. The fish
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hook can be removed only if a creature spends an __Interact__ action and succeeds
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at a DC 25 __Athletics__ check to pull it free.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hooked
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range: null
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raw_description: '**Hooked** A creature struck by the culdewen''s fish hook is skewered,
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taking 1d4 __persistent bleed damage__ as long as the hook remains stuck in it.
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The fish hook can be removed only if a creature spends an __Interact__ action
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and succeeds at a DC 25 __Athletics__ check to pull it free.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: A creature is hooked by the culdewen's fish hook and adjacent to the culdewen
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Land the Fish
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range: null
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raw_description: '**Land the Fish** **Requirements **A creature is hooked by the
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culdewen''s fish hook and adjacent to the culdewen; **Effect **The culdewen hoists
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the creature over their shoulder, as though it weighs no more than a fish. Unless
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the creature is unable to act, the culdewen must attempt an __Athletics__ check
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against the creature''s Fortitude DC. On a success, the creature is __restrained__
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by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status
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bonus to their Speeds and is compelled to escape with it (see culdewen''s curse
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above).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The culdewen pulls the rope attached to their hook. If they have no
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creature hooked, the fish hook returns to the culdewen's hand. If a creature is
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hooked, the culdewen attempts an __Athletics__ check against the creature's Fortitude
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DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Reel In
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range: null
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raw_description: '**Reel In** (__manipulate__) The culdewen pulls the rope attached
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to their hook. If they have no creature hooked, the fish hook returns to the culdewen''s
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hand. If a creature is hooked, the culdewen attempts an __Athletics__ check against
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the creature''s Fortitude DC, pulling it up to 30 feet closer on a success (60
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feet on a critical success).'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The culdewen unleashes a string of invectives. Each creature that hears
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them must attempt a DC 25 Will save, with the effects of __mariner's curse__ and
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is then temporarily immune for 24 hours. Even on a failed save, the curse ends
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automatically after 1 day.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swear
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range: null
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raw_description: '**Swear** (__auditory__, __curse__, __enchantment__, __primal__)
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The culdewen unleashes a string of invectives. Each creature that hears them must
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attempt a DC 25 Will save, with the effects of __mariner''s curse__ and is then
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temporarily immune for 24 hours. Even on a failed save, the curse ends automatically
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after 1 day.'
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requirements: null
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success: null
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traits:
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- auditory
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- curse
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- enchantment
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- primal
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d10+7
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type: piercing
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name: fish hook
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plus_damage:
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- formula: null
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type: hooked
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to_hit: 18
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traits:
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- thrown 30 feet
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 14
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fort_misc: null
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misc: -2 status to all saves vs. curses
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ref: 18
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A culdewen that captures a creature is compelled to immediately retreat
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to a secluded place to eat, typically journeying by boat. The travel to the secluded
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place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically
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being lost in the water or consumed by aquatic creatures—and can be recovered
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only by a __wish__ spell or similarly powerful magic.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Culdewen's Curse
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range: null
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raw_description: '**Culdewen''s Curse** (__curse__, __enchantment__, __primal__)
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A culdewen that captures a creature is compelled to immediately retreat to a secluded
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place to eat, typically journeying by boat. The travel to the secluded place always
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takes at least 1 day. Their captive is cursed to vanish on the journey—typically
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being lost in the water or consumed by aquatic creatures—and can be recovered
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only by a __wish__ spell or similarly powerful magic.
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'
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requirements: null
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success: null
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traits:
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- curse
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- enchantment
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- primal
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trigger: null
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senses:
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- Perception +15
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- low-light vision
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size: Small
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skills:
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- bonus: 16
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misc: null
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name: 'Athletics '
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- bonus: 16
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misc: null
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name: 'Deception '
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- bonus: 14
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misc: null
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name: 'Intimidation '
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- bonus: 12
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misc: null
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name: 'Nature '
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- bonus: 14
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misc: null
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name: 'Sailing Lore '
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- bonus: 15
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misc: null
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name: 'Stealth '
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- bonus: 16
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 57
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 40
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type: swim
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spell_lists: null
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traits:
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- CE
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- Small
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- Amphibious
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- Fey
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type: Creature
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weaknesses:
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- amount: 5
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type: <a style="text-decoration:underline" href="Equipment.aspx?ID=272">cold iron</a>
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