pathfinder-2-sqlite-MIRROR/data/monsters/culdewen.yaml

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ability_mods:
cha_mod: 4
con_mod: 1
dex_mod: 5
int_mod: -1
str_mod: 4
wis_mod: 2
ac: 25
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Perpetually cursed to hunger and failure, a culdewen plies waterways
in search of appealing fish to catch—the bigger the better. Of course, this diminutive,
emaciated fey calls every living creature a "fish." Only other fey are exempt, and
they tend to consider culdewens lost causes. A culdewen can never find satisfaction.
Each time they catch a fish, a magical curse forces them to hunt for an appealing
spot to dine—an island, cove, or abandoned dock or shack where they can eat in peace.
By the time they arrive, their catch will be gone. Every time. Forever.
A foul mood hovers over a culdewen, causing them to swear colorfully, smack things
with their oar, and shake their tiny fists at the sky. Conversation with a culdewen
is fruitless, as they talk in circles, speaking only of fishing and the weather.
Capturing a "fish" gives a culdewen a rare moment of happiness; the culdewen capers
and ululates, pleased with their catch, and rushes off to their boat.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 23'
hp: 105
hp_misc: null
immunities: null
items:
- oar (functions as mace)
- fish hook
languages:
- Aquan
- Common
- Sylvan
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d10+7
type: piercing
name: fish hook
plus_damage:
- formula: null
type: hooked
to_hit: 17
traits:
- trip
- action_cost: One Action
damage:
formula: 2d6+7
type: bludgeoning
name: oar
plus_damage: null
to_hit: 17
traits:
- shove
name: Culdewen
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature struck by the culdewen's fish hook is skewered, taking 1d4
__persistent bleed damage__ as long as the hook remains stuck in it. The fish
hook can be removed only if a creature spends an __Interact__ action and succeeds
at a DC 25 __Athletics__ check to pull it free.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hooked
range: null
raw_description: '**Hooked** A creature struck by the culdewen''s fish hook is skewered,
taking 1d4 __persistent bleed damage__ as long as the hook remains stuck in it.
The fish hook can be removed only if a creature spends an __Interact__ action
and succeeds at a DC 25 __Athletics__ check to pull it free.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A creature is hooked by the culdewen's fish hook and adjacent to the culdewen
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Land the Fish
range: null
raw_description: '**Land the Fish** **Requirements **A creature is hooked by the
culdewen''s fish hook and adjacent to the culdewen; **Effect **The culdewen hoists
the creature over their shoulder, as though it weighs no more than a fish. Unless
the creature is unable to act, the culdewen must attempt an __Athletics__ check
against the creature''s Fortitude DC. On a success, the creature is __restrained__
by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status
bonus to their Speeds and is compelled to escape with it (see culdewen''s curse
above).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The culdewen pulls the rope attached to their hook. If they have no
creature hooked, the fish hook returns to the culdewen's hand. If a creature is
hooked, the culdewen attempts an __Athletics__ check against the creature's Fortitude
DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reel In
range: null
raw_description: '**Reel In** (__manipulate__) The culdewen pulls the rope attached
to their hook. If they have no creature hooked, the fish hook returns to the culdewen''s
hand. If a creature is hooked, the culdewen attempts an __Athletics__ check against
the creature''s Fortitude DC, pulling it up to 30 feet closer on a success (60
feet on a critical success).'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The culdewen unleashes a string of invectives. Each creature that hears
them must attempt a DC 25 Will save, with the effects of __mariner's curse__ and
is then temporarily immune for 24 hours. Even on a failed save, the curse ends
automatically after 1 day.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swear
range: null
raw_description: '**Swear** (__auditory__, __curse__, __enchantment__, __primal__)
The culdewen unleashes a string of invectives. Each creature that hears them must
attempt a DC 25 Will save, with the effects of __mariner''s curse__ and is then
temporarily immune for 24 hours. Even on a failed save, the curse ends automatically
after 1 day.'
requirements: null
success: null
traits:
- auditory
- curse
- enchantment
- primal
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d10+7
type: piercing
name: fish hook
plus_damage:
- formula: null
type: hooked
to_hit: 18
traits:
- thrown 30 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 14
fort_misc: null
misc: -2 status to all saves vs. curses
ref: 18
ref_misc: null
will: 13
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A culdewen that captures a creature is compelled to immediately retreat
to a secluded place to eat, typically journeying by boat. The travel to the secluded
place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically
being lost in the water or consumed by aquatic creatures—and can be recovered
only by a __wish__ spell or similarly powerful magic.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Culdewen's Curse
range: null
raw_description: '**Culdewen''s Curse** (__curse__, __enchantment__, __primal__)
A culdewen that captures a creature is compelled to immediately retreat to a secluded
place to eat, typically journeying by boat. The travel to the secluded place always
takes at least 1 day. Their captive is cursed to vanish on the journey—typically
being lost in the water or consumed by aquatic creatures—and can be recovered
only by a __wish__ spell or similarly powerful magic.
'
requirements: null
success: null
traits:
- curse
- enchantment
- primal
trigger: null
senses:
- Perception +15
- low-light vision
size: Small
skills:
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 16
misc: null
name: 'Deception '
- bonus: 14
misc: null
name: 'Intimidation '
- bonus: 12
misc: null
name: 'Nature '
- bonus: 14
misc: null
name: 'Sailing Lore '
- bonus: 15
misc: null
name: 'Stealth '
- bonus: 16
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 57
page_stop: null
speed:
- amount: 40
type: Land
- amount: 40
type: swim
spell_lists: null
traits:
- CE
- Small
- Amphibious
- Fey
type: Creature
weaknesses:
- amount: 5
type: <a style="text-decoration:underline" href="Equipment.aspx?ID=272">cold iron</a>