213 lines
6.4 KiB
YAML
213 lines
6.4 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 6
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dex_mod: 4
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int_mod: -4
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str_mod: 7
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wis_mod: 4
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ac: 33
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a frost worm dies, it explodes in a 100-foot burst of searing
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cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic
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Reflex save).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Death Throes
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range: null
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raw_description: '**Death Throes** (__cold__, __evocation__, __primal__) When a
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frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures
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and objects in range take 10d8 cold damage (DC 29 basic Reflex save).'
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requirements: null
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success: null
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traits:
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- cold
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- evocation
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 5 feet. A creature that enters or begins its turn in the emanation
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takes 3d6 cold damage (DC 29 basic Reflex save).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Worm Chill
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range: null
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raw_description: '**Worm Chill** (__aura__, __cold__, __evocation__, __primal__)
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5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold
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damage (DC 29 basic Reflex save).'
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requirements: null
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success: null
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traits:
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- aura
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- cold
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- evocation
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- primal
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The frost worm's freezing blood sprays out on a random creature within 10
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feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex
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save).
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Freezing Blood
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range: null
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raw_description: '**Freezing Blood [Reaction]** (__cold__) **Trigger **The frost
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worm takes piercing or slashing damage; **Effect **The frost worm''s freezing
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blood sprays out on a random creature within 10 feet of the frost worm. That creature
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takes 7d6 cold damage (DC 29 basic Reflex save).'
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requirements: null
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success: null
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traits:
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- cold
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trigger: The frost worm takes piercing or slashing damage
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description: 'The frost worm''s single round, red eye gleams prominently at the head
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of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated
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lower jaw is actually two spiky parapodia that the worm uses to shovel food into
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its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000
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pounds.
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A frost worm is an apex predator that uses camouflage, burrowing, and deceit to
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ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched
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trill. Though some survivors of frost worm attacks have compared it to a wailing
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lament, the trill has a captivating effect on nearby creatures, causing them to
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stop and listen even as the monstrous creature approaches.
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The cold shed by a frost worm is as dangerous as its trill or its jaws, and while
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it is not fond of warmer climates, neither is it particularly hampered in such regions.
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A frost worm that somehow finds itself in temperate or even tropical environs causes
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the immediate area to chill and ice over with frost over time, creating seemingly
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impossible pockets of frozen terrain.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 30'
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hp: 225
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hp_misc: null
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immunities:
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- cold
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items: null
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languages: null
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level: 12
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+10
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type: piercing
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name: jaws
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plus_damage:
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- formula: 2d6
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type: persistent cold
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to_hit: 25
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traits: null
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name: Frost Worm
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perception: 22
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: "The frost worm exhales a blast of frost, dealing 13d6 cold damage\
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\ to creatures in a 50-foot cone (DC 32 basic Reflex save). It can't use Breath\
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\ Weapon again for 1d4 rounds. Worm Trill (auditory, concentrate, enchantment,\
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\ mental, primal); The frost worm emits a hypnotic trill. Each non-frost worm\
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\ creature within 100 feet must attempt a DC 32 Will save. The effects of Worm\
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\ Trill last for 1 round, but if the frost worm uses this ability again on subsequent\
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\ rounds, it extends this duration by 1 round for any creature already affected.\
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\ \n\n"
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effect: null
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effects: null
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failure: The creature is fascinated by the frost worm.
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: "**Breath Weapon** (__cold__, __evocation__, __primal__) The\
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\ frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in\
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\ a 50-foot cone (DC 32 basic Reflex save). It can't use Breath Weapon again for\
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\ 1d4 rounds. Worm Trill (auditory, concentrate, enchantment, mental, primal);\
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\ The frost worm emits a hypnotic trill. Each non-frost worm creature within 100\
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\ feet must attempt a DC 32 Will save. The effects of Worm Trill last for 1 round,\
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\ but if the frost worm uses this ability again on subsequent rounds, it extends\
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\ this duration by 1 round for any creature already affected. \n\n**Success**\
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\ The creature is unaffected and is immune to Worm Trill for 24 hours. \n\n**Failure**\
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\ The creature is __fascinated__ by the frost worm. \n\n**Critical Failure **As\
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\ failure, but the fascinated condition doesn't end if the frost worm uses hostile\
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\ actions against the creature."
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requirements: null
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success: The creature is unaffected and is immune to Worm Trill for 24 hours.
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traits:
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- cold
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- evocation
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- primal
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 15
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type: fire
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ritual_lists: null
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saves:
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fort: 24
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fort_misc: null
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misc: null
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ref: 22
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ref_misc: null
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will: 20
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +22
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- darkvision
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size: Huge
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skills:
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- bonus: 25
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misc: null
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name: 'Athletics '
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- bonus: 20
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misc: +24 in ice and snow
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 123
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 10
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type: burrow
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spell_lists: null
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traits:
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- N
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- Huge
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- Animal
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- Cold
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type: Creature
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weaknesses: null
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