339 lines
8.9 KiB
YAML
339 lines
8.9 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 5
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dex_mod: 5
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int_mod: 8
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str_mod: 6
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wis_mod: 5
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ac: 34
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 10 feet, DC 31
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 10 feet, DC 31 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- divine
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- emotion
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- enchantment
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- fear
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- mental
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Insectile ice devils are strategists and masterminds in Hell''s armies,
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using their superior intellect to strike against their enemies and spread Hell''s
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influence throughout the planes. An ice devil rarely breaks their solitary contemplation
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of strategy save to pursue a plan they have devised. They can be enticed otherwise
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only by an exchange of services to be determined at a later time, adding to the
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pieces they can play on the board. Occasionally, a mortal strategist of outstanding
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skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy,
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typically a strategic board game like chess, to decide a dispute. In the unlikely
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event the devil loses such a contest, they inevitably go to great lengths to later
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obtain that mortal''s services for their own infernal ends.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 31'
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hp: 215
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hp_misc: null
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immunities:
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- cold
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- fire
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items:
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- +1 striking longspear
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languages:
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- Celestial
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- Common
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- Draconic
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- Infernal
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- telepathy 100 feet
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level: 13
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+12
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type: piercing
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name: frost longspear
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plus_damage:
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- formula: 1d6
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type: cold
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- formula: 1d6
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type: evil
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- formula: null
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type: slowing frost
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to_hit: 28
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traits:
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- cold
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- evil
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d6+12
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: 2d6
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type: cold
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- formula: 1d6
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type: evil
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- formula: null
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type: slowing frost
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to_hit: 25
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traits:
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- agile
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- cold
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- evil
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- magical
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- reach 10 feet
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name: Gelugon
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perception: 26
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The ice devil channels the extreme cold of its body through its appendages
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and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee
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must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon
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used by an ice devil gains the effects of a __frost rune__ while the gelugon holds
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it, and the ice devil can throw any such weapon with a 20-foot range increment,
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trailing motes of frost.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Slowing Frost
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range: null
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raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice
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devil channels the extreme cold of its body through its appendages and weapons.
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A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt
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a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an
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ice devil gains the effects of a __frost rune__ while the gelugon holds it, and
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the ice devil can throw any such weapon with a 20-foot range increment, trailing
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motes of frost.'
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requirements: null
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success: null
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traits:
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- cold
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- divine
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- evocation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: An ice devil's logical mind devises genius tactics from its perfect
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memory. It can telepathically send a tactical repositioning to its allies, allowing
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all commanded or allied evil creatures in the range of its telepathy to immediately
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Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding
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Speed).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Tactician of Cocytus
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range: null
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raw_description: '**Tactician of Cocytus** (__concentrate__) An ice devil''s logical
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mind devises genius tactics from its perfect memory. It can telepathically send
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a tactical repositioning to its allies, allowing all commanded or allied evil
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creatures in the range of its telepathy to immediately Stride (or Burrow, Climb,
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Fly, or Swim, if the creature has the corresponding Speed).'
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requirements: null
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success: null
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traits:
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- concentrate
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d8+12
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type: piercing
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name: frost longspear
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plus_damage:
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- formula: 1d6
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type: cold
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to_hit: 27
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traits:
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- cold
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- magical
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- thrown 20 feet
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rarity: Common
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resistances:
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- amount: 10
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type: physical (except silver)
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- amount: 10
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type: poison
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ritual_lists:
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- dc: 33
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: infernal pact
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requirement: null
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to_hit: null
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saves:
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fort: 24
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 24
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ref_misc: null
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will: 26
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +26
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- greater darkvision
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size: Large
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skills:
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- bonus: 22
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misc: null
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name: 'Acrobatics '
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- bonus: 23
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misc: null
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name: 'Athletics '
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- bonus: 25
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misc: null
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name: 'Deception '
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- bonus: 25
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misc: null
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name: 'Diplomacy '
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- bonus: 23
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misc: null
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name: 'Intimidation '
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- bonus: 26
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misc: null
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name: 'Religion '
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- bonus: 25
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misc: null
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name: 'Society '
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- bonus: 22
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misc: null
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name: 'Stealth '
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- bonus: 30
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misc: null
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name: 'Warfare Lore '
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source:
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- abbr: Bestiary
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page_start: 91
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 35
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type: fly (from <a style="text-decoration:underline" href="Spells.aspx?ID="><i>fly</i></a>)
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spell_lists:
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- dc: 33
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 7
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spells:
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- frequency: x2
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name: cone of cold
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requirement: null
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- heightened_level: null
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level: 6
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spells:
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- frequency: null
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name: illusory scene
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- frequency: x3
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name: wall of ice
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: 7
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level: 0
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spells:
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- frequency: null
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name: ray of frost
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requirement: null
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- heightened_level: 4
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level: -1
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spells:
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- frequency: null
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name: fly
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requirement: null
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to_hit: null
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traits:
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- LE
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- Large
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- Devil
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- Fiend
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type: Creature
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weaknesses:
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- amount: 10
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type: good
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