145 lines
3.7 KiB
YAML
145 lines
3.7 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 3
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dex_mod: 1
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int_mod: -4
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str_mod: 4
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wis_mod: 3
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
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value increases by 1. When it is wounded 3, it can no longer use this ability.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ferocity
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range: null
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raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
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0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
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its wounded value increases by 1. When it is wounded 3, it can no longer use this
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ability.'
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requirements: null
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success: null
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traits: null
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trigger: The monster is reduced to 0 HP.
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description: 'The violent, territorial giant badger is a relentless predator. An obligate
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carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional
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traveler or adventurer. A giant badger''s claws are sharp and strong enough to carve
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tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh
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500 pounds.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 30
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 11
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 11
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traits:
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- agile
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name: Giant Badger
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The giant badger enters a state of pure rage that lasts for 1 minute,
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until there are no enemies it can perceive, or until it falls __unconscious__,
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whichever comes first. While raging, the giant badger has AC 17, its jaws Strike
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deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the
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giant badger also can't use actions that have the __concentrate__ trait except
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for __Seek__. After it has stopped raging, a giant badger can't use Badger Rage
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again for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Badger Rage
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range: null
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raw_description: '**Badger Rage** (__concentrate__, __emotion__, __mental__) The
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giant badger enters a state of pure rage that lasts for 1 minute, until there
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are no enemies it can perceive, or until it falls __unconscious__, whichever comes
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first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage,
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and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can''t
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use actions that have the __concentrate__ trait except for __Seek__. After it
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has stopped raging, a giant badger can''t use Badger Rage again for 1 minute.'
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requirements: null
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success: null
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traits:
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- concentrate
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- emotion
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- mental
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 8
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- low-light vision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 7
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 32
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 10
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type: burrow
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spell_lists: null
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traits:
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- N
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- Medium
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- Animal
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type: Creature
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weaknesses: null
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