130 lines
3.1 KiB
YAML
130 lines
3.1 KiB
YAML
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ability_mods:
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cha_mod: -5
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con_mod: 2
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dex_mod: 5
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int_mod: -5
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str_mod: 4
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'These horrifically enlarged versions of the common mosquito often prey
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upon megafauna like dinosaurs and other large creatures, but they won''t turn down
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a chance to drink the blood of a smaller target—such as a humanoid.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
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hp: 80
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+7
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type: piercing
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name: proboscis
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plus_damage:
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- formula: null
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type: Grab and septic malaria
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to_hit: 17
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traits:
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- finesse
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name: Giant Mosquito
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perception: 17
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The giant mosquito has a creature grabbed
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Drain
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range: null
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raw_description: '**Blood Drain** **Requirements** The giant mosquito has a creature
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grabbed; **Effect** The giant mosquito uses its proboscis to drain blood from
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the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary
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Hit Points equal to the damage dealt. A creature that has its blood drained by
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a giant mosquito is __drained 1__ until it receives healing of any kind or amount.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened
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1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage 3** as stage
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2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Septic Malaria
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range: null
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raw_description: '**Septic Malaria** (__disease The victim can''t reduce its __sickened__
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condition while it''s affected by septic malaria__) **Saving Throw** DC 24 Fortitude;
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**Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** __drained 1__ and
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sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** __unconscious__
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(1 day); **Stage 5** dead'
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requirements: null
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success: null
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traits:
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- disease The victim can't reduce its sickened condition while it's affected by
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septic malaria
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 14
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +17
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- darkvision
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- scent (imprecise) 60 feet
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size: Medium
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skills:
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- bonus: 13
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misc: null
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name: 'Acrobatics '
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- bonus: 13
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 175
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page_stop: null
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speed:
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- amount: 20
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type: Land
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- amount: 50
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type: fly
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spell_lists: null
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traits:
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- N
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- Medium
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- Animal
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type: Creature
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weaknesses: null
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