pathfinder-2-sqlite-MIRROR/data/monsters/graveshell.yaml

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ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: -1
int_mod: -3
str_mod: 3
wis_mod: 1
ac: 17
ac_special:
- descr: 19 while withdrawn into its shell
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The graveshell reduces the damage from the attack by an amount equal to
its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points,
and a Broken Threshold of 5. If its shell is broken, the graveshell can't attack
with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's
AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs
itself after a week.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shell Block
range: null
raw_description: '**Shell Block** [Reaction] **Trigger** The graveshell takes damage
from a physical attack while withdrawn into its shell (see Shell Game below).
**Effect** The graveshell reduces the damage from the attack by an amount equal
to its shell''s Hardness. A graveshell''s shell has a Hardness of 6, 10 Hit Points,
and a Broken Threshold of 5. If its shell is broken, the graveshell can''t attack
with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell''s
AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs
itself after a week.'
requirements: null
success: null
traits: null
trigger: The graveshell takes damage from a physical attack while withdrawn into
its shell (see Shell Game below).
description: 'The graveshell is a dangerous predator that draws scavengers and explorers
into its grasp using a morbid lure: the corpse of a former victim impaled upon the
spikes that protrude from its large, turtle-like shell. Aside from its shell, the
monster resembles no known animal. Small but bright yellow eyes watch from the sagging
flesh of its head, the most prominent feature of which is a curiously shaped, toothy
maw twisted into a perpetual grin. Its stubby arms and legs are impractical for
both walking and swimming, though the algae-caked claws tipping each limb are deadly
weapons.
Graveshells are intelligent—a fact that surprises many who encounter them—and surrender
rather than fight to the death. These monsters have little to offer in exchange
for their lives, though the waterlogged treasures on their collection of corpses
may entice opportunists.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 17'
hp: 20
hp_misc: null
immunities: null
items: null
languages:
- Common
- Undercommon
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: jaws
plus_damage: null
to_hit: 8
traits: null
- action_cost: One Action
damage:
formula: 1d4+3
type: slashing
name: claw
plus_damage: null
to_hit: 8
traits:
- agile
- action_cost: One Action
damage:
formula: 1d4+3
type: piercing
name: shell spikes
plus_damage: null
to_hit: 8
traits: null
name: Graveshell
perception: 4
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The graveshell can hold its breath for 200 rounds (20 minutes).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** The graveshell can hold its breath for 200 rounds
(20 minutes).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The graveshell withdraws into its shell, gaining a +2 circumstance
bonus to AC and allowing it to use Shell Block. This lasts until the graveshell
moves or attacks with any attack other than its shell spikes. The graveshell can't
take this action or get any benefit from it if its shell is broken.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shell Game
range: null
raw_description: '**Shell Game** The graveshell withdraws into its shell, gaining
a +2 circumstance bonus to AC and allowing it to use Shell Block. This lasts until
the graveshell moves or attacks with any attack other than its shell spikes. The
graveshell can''t take this action or get any benefit from it if its shell is
broken.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 2
ref_misc: null
will: 4
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The graveshell conceals its true nature over the course of a few minutes
by impaling a corpse (typically humanoid) on its spiky shell before partially
submerging itself in water. It has an automatic result of 22 on Deception checks
and DCs to pass as a corpse floating in the water.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corpse Disguise
range: null
raw_description: '**Corpse Disguise** (__exploration__) The graveshell conceals
its true nature over the course of a few minutes by impaling a corpse (typically
humanoid) on its spiky shell before partially submerging itself in water. It has
an automatic result of 22 on Deception checks and DCs to pass as a corpse floating
in the water.'
requirements: null
success: null
traits:
- exploration
trigger: null
senses:
- Perception +4
- darkvision
- wavesense (imprecise) 30 feet
size: Large
skills:
- bonus: 6
misc: null
name: 'Athletics '
- bonus: 4
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 89
page_stop: null
speed:
- amount: 20
type: Land
- amount: 20
type: swim
spell_lists: null
traits:
- Uncommon
- N
- Large
- Beast
type: Creature
weaknesses: null