pathfinder-2-sqlite-MIRROR/data/monsters/lizardfolk scout.yaml

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ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 3
int_mod: -1
str_mod: 2
wis_mod: 3
ac: 17
ac_special: null
alignment: N
automatic_abilities: null
description: 'Iruxi scouts are the lizardfolk most often encountered by adventurers,
for these explorers and hunters spend most of their lives on the move, constantly
patrolling the territories held by their enclave. If intruders are driven off, it
is the responsibility of the iruxi scouts to track them, observe them, and learn
their ways and weaknesses so as to report back to the community and aid in the defense
against potential reprisals.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 17
hp_misc: null
immunities: null
items:
- blowgun (10 darts, 1 of which is coated with giant centipede venom)
languages:
- Common
- Draconic
- Iruxi
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+2
type: piercing
name: jaws
plus_damage: null
to_hit: 7
traits: null
- action_cost: One Action
damage:
formula: 1d4+2
type: bludgeoning
name: tail
plus_damage: null
to_hit: 8
traits:
- agile
- finesse
name: Lizardfolk Scout
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A lizardfolk scout can hold their breath for 150 rounds (15 minutes).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** A lizardfolk scout can hold their breath for 150
rounds (15 minutes).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d6 poison damage (1 round); **Stage 2** 1d8 poison damage and __flat-footed__
(1 round); **Stage 3** 1d12 poison damage, __clumsy 1__, and __flat-footed__ (1
round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Giant Centipede Venom
range: null
raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 17
Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round);
**Stage 2** 1d8 poison damage and __flat-footed__ (1 round); **Stage 3** 1d12
poison damage, __clumsy 1__, and __flat-footed__ (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the lizardfolk scout starts its turn undetected by a creature or
hidden from it, that creature is __flat-footed__ against the scout's attacks until
the end of the scout's turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hidden Movement
range: null
raw_description: '**Hidden Movement** If the lizardfolk scout starts its turn undetected
by a creature or hidden from it, that creature is __flat-footed__ against the
scout''s attacks until the end of the scout''s turn.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The lizardfolk scout deals an extra 1d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The lizardfolk scout deals an extra 1d6 precision
damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures
that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk
scout.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Terrain Advantage
range: null
raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain
and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__
to the lizardfolk scout.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage: null
name: blowgun
plus_damage: null
to_hit: 8
traits:
- agile
- nonlethal
- range increment 20 feet
- reload 1
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +8
size: Medium
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Athletics '
- bonus: 4
misc: null
name: 'Diplomacy '
- bonus: 6
misc: null
name: 'Nature '
- bonus: 6
misc: null
name: 'Stealth '
- bonus: 8
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 231
page_stop: null
speed:
- amount: 25
type: Land
- amount: 20
type: swim
spell_lists: null
traits:
- N
- Medium
- Humanoid
- Lizardfolk
type: Creature
weaknesses: null