320 lines
8.2 KiB
YAML
320 lines
8.2 KiB
YAML
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ability_mods:
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cha_mod: 8
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con_mod: 8
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dex_mod: 4
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int_mod: 4
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str_mod: 6
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wis_mod: 6
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ac: 37
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 30 feet. A creature that enters or begins its turn in this aura's emanation
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must attempt a DC 33 Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Fascination of Flame
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range: null
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raw_description: '**Fascination of Flame** (__aura__, __emotion__, __enchantment__,
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__mental__, __primal__) 30 feet. A creature that enters or begins its turn in
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this aura''s emanation must attempt a DC 33 Will save. Regardless of the result
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of the saving throw, the creature is temporarily immune for 1 minute.'
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requirements: null
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success: null
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traits:
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- aura
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- emotion
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- enchantment
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- mental
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is unaffected.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The creature is unaffected.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature loses any resistance to fire for 1 round.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Success
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range: null
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raw_description: '**Success** The creature loses any resistance to fire for 1 round.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature loses any resistance to fire for 1 hour.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Failure
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range: null
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raw_description: '**Failure** The creature loses any resistance to fire for 1 hour.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature loses any resistance to fire for 1 hour and gains weakness
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15 to fire for the same duration.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** The creature loses any resistance to fire
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for 1 hour and gains weakness 15 to fire for the same duration.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The marrmora is healed by the fire damage, regaining Hit Points equal to
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half the damage the fire effect would have dealt.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Absorb Flame
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range: null
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raw_description: '**Absorb Flame [Reaction]** **Trigger** The marrmora is targeted
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by a __fire__ spell or effect, or is in the area of a fire effect; **Effect**
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The marrmora is healed by the fire damage, regaining Hit Points equal to half
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the damage the fire effect would have dealt.'
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requirements: null
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success: null
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traits: null
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trigger: The marrmora is targeted by a __fire__ spell or effect, or is in the area
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of a fire effect
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description: 'On the __First World__, marrmoras dwell in ruined wildlands perpetually
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scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates
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a wilderness region on the Material Plane and results in the death of other fey,
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marrmoras can be drawn across the planar boundary to revel in the resulting destruction.
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They seek to reignite the fires that beckoned them, to gather up and feed upon the
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charred remains of those who perished within (particularly the bodies of dead fey),
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though they do grow homesick if they spend too much time away from the First World.
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They are burdened by a capricious but persistent rage and are unfailingly cruel.
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While they are capable of negotiation and intelligent interaction, they almost never
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bargain in good faith and typically interact with others only as a means to more
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efficiently spread their fiery devastation.
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A marmorra''s twisted appearance evokes the look of an __arboreal__ whose bark has
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been burnt down to charcoal. They have nearly featureless faces and hands ending
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in long, sharp claws. Their broken flesh looks like charcoal-burnt wood, riddled
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with cracks that still glow with an unwholesome heat. They trail ash wherever they
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walk, and wisps of smoke curl off of their bodies. Though marrmoras enjoy the sight
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of any woodland and its inhabitants roasting in the flames of their carefully curated
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fires, there is little that brings more pleasure to a marrmora than the sight of
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good-aligned plant creatures cooking to a crisp.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 34'
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hp: 280
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hp_misc: null
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immunities:
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- fire
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items: null
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languages:
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- Common
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- Elven
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- Sylvan
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level: 15
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melee:
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- action_cost: One Action
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damage:
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formula: 3d6+14
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type: slashing
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name: claw
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plus_damage:
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- formula: 3d6
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type: fire and 1d6 persistent fire
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to_hit: 29
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traits: null
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name: Marrmora
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perception: 27
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The marrmora is not under the effect of __fire shield__
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Igniting Assault
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range: null
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raw_description: '**Igniting Assault** **Requirement** The marrmora is not under
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the effect of __fire shield__; **Effect** The marrmora makes a claw Strike. If
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it hits, it can immediately cast one of its available fire shield innate spells
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as a free action.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 6d6
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type: fire
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name: flame jet
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plus_damage:
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- formula: 2d6
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type: persistent fire
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to_hit: 29
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traits:
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- fire
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- range increment 40 feet
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rarity: Common
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resistances:
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- amount: 10
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type: physical (except slashing)
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ritual_lists: null
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saves:
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fort: 29
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fort_misc: null
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misc: null
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ref: 25
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ref_misc: null
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will: 27
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +27
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- low-light vision
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size: Medium
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skills:
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- bonus: 25
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misc: null
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name: 'Acrobatics '
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- bonus: 25
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misc: null
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name: 'Athletics '
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- bonus: 30
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misc: null
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name: 'Deception '
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- bonus: 30
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misc: null
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name: 'Intimidation '
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- bonus: 30
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misc: null
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name: 'Nature '
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- bonus: 27
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misc: null
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name: 'Stealth '
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- bonus: 27
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 171
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 30
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type: fly
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spell_lists:
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- dc: 36
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misc: ''
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 8
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spells:
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- frequency: null
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name: fire shield
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requirement: null
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- frequency: null
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name: fireball
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requirement: null
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- heightened_level: null
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level: 7
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spells:
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- frequency: <a style="text-decoration:underline" href="MonsterFamilies.aspx?ID=43">fire
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elemental</a> only
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name: elemental form
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requirement: null
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- frequency: null
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name: volcanic eruption
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requirement: null
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- frequency: null
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name: wall of fire
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requirement: null
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- heightened_level: null
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level: 6
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spells:
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- frequency: x3
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name: fire shield
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requirement: null
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- frequency: x3
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name: fireball
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requirement: null
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- frequency: at will, appears as a burnt, dead tree
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name: tree shape
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requirement: null
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- heightened_level: 8
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level: 0
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spells:
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- frequency: null
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name: produce flame
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requirement: null
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to_hit: 28
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traits:
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- NE
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- Medium
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- Fey
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- Fire
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type: Creature
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weaknesses:
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- amount: 15
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type: cold iron
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