220 lines
6.6 KiB
YAML
220 lines
6.6 KiB
YAML
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ability_mods:
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cha_mod: -2
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con_mod: 4
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dex_mod: 2
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int_mod: -2
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str_mod: 6
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wis_mod: 2
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ac: 20
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude
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save or be sickened 1 (plus slowed 1 for the same duration on a critical failure).
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On a success, the creature is temporarily immune to the sickened and slowed effects
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of this stench for 1 hour. Regardless of the save, while within the aura, creatures
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take a -2 circumstance penalty to saves against diseases. An otyugh's stench is
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due to the offal and refuse that it wallows in, so cleaning the creature thoroughly
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(with __create water__ and sufficient scrubbing, for example) deactivates the
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aura, while a sufficiently plugged nose allows an individual to avoid exposure
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to the stench.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stench
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range: null
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raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering
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the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed
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1 for the same duration on a critical failure). On a success, the creature is
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temporarily immune to the sickened and slowed effects of this stench for 1 hour.
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Regardless of the save, while within the aura, creatures take a -2 circumstance
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penalty to saves against diseases. An otyugh''s stench is due to the offal and
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refuse that it wallows in, so cleaning the creature thoroughly (with __create
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water__ and sufficient scrubbing, for example) deactivates the aura, while a sufficiently
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plugged nose allows an individual to avoid exposure to the stench.'
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requirements: null
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success: null
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traits:
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- aura
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- olfactory
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trigger: null
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description: 'Lords of sewers, ditches, and landfllls, otyughs are lthy monstrosities
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that stomp about on three massive legs in search of tasty garbage and refuse. Using
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two barbed tentacles to grasp and tear, guided by a third with a proliferation of
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eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting
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environment, where it uses its appendages to see into tight spaces and grasp hidden
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prey.
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Most assume that otyughs originally evolved in swamps and moved into sewers as civilization
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encroached on their natural habitats. True or not, they are now one of the larger
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predators in those dank environs. Otyughs are territorial, but they have been known
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to form loose collectives, even giving each other important-sounding titles like
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"king of offal" and "duchess of slime" to indicate their rank and station in their
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sludgy underworld beneath the streets.
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Those who run across an otyugh might be surprised to hear it speak, shouting at
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intruders to leave its putrid home or demanding tribute in the form of trash or
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other prizes of dubious nature.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 19'
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hp: 70
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hp_misc: null
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immunities:
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- disease
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items: null
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languages:
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- Common
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+6
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: filth fever
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to_hit: 14
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d6+6
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type: bludgeoning
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name: tentacle
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 14
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traits:
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- agile
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- reach 10 feet
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name: Otyugh
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perception: 10
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d6+6 bludgeoning, DC 22
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** 1d6+6 bludgeoning, DC 22'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The __sickened__ and __unconscious__ conditions from filth fever don't
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improve on their own until the disease is cured. **Saving Throw** DC 20 Fortitude;
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**Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __sickened 1__
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(1 day); **Stage 3** __sickened 1__ and __slowed 1__ as long as it remains __sickened__
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(1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Filth Fever
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range: null
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raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__
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conditions from filth fever don''t improve on their own until the disease is cured.
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**Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4
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hours); **Stage 2** __sickened 1__ (1 day); **Stage 3** __sickened 1__ and __slowed
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1__ as long as it remains __sickened__ (1 day); **Stage 4** __unconscious__ (1
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day); **Stage 5** dead'
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requirements: null
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success: null
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traits:
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- disease
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The otyugh attempts to move all creatures that it has grabbed into
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other spaces within the reach of its tentacles, rolling a single __Athletics__
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check and comparing the result against each creature's Fortitude DC. On a failure,
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the creature remains in place, and on a critical failure, the creature is no longer
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grabbed.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Reposition
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range: null
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raw_description: '**Reposition** The otyugh attempts to move all creatures that
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it has grabbed into other spaces within the reach of its tentacles, rolling a
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single __Athletics__ check and comparing the result against each creature''s Fortitude
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DC. On a failure, the creature remains in place, and on a critical failure, the
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creature is no longer grabbed.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +10
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- darkvision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 14
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misc: null
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name: 'Athletics '
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- bonus: 8
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misc: +11 in lair
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 258
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists: null
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traits:
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- N
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- Large
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- Aberration
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type: Creature
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weaknesses: null
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