234 lines
6.4 KiB
YAML
234 lines
6.4 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 1
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dex_mod: 2
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int_mod: 0
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str_mod: 0
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wis_mod: 2
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ac: 16
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ac_special: null
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alignment: CG
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automatic_abilities: null
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description: 'Undines are infused with elemental water—the churning power of the briny
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deep flows through them. These planar scions are often athletic and lithe, but they
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are easily distracted by auditory sensations because of how much louder and clearer
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sound rings above the waves.
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Undines are perhaps the most settled of all geniekin, often forming communities
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along the coast or even on the water itself. In the latter case, they prefer to
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settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes.
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The undines who fill these communities are similarly diverse, bringing aspects of
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multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they
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grow, recede, and migrate constantly as undine families add their ships to or remove
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them from the flotilla. An undine town like this may remain at sea for years, its
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residents coming ashore only on rare occasions to collect wood for cookfires or
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to repair their homes. The paradoxically ever-shifting permanence of these communities
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reflects the undine virtues of adaptability and freedom, while also maintaining
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the prime importance of the community.
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Undine hydromancers are quite valued on these floating settlements, if only for
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their ability to create fresh drinking water while adrift on the sea.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
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hp: 15
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hp_misc: null
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immunities: null
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items:
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- dagger
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languages:
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- Aquan
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- Common
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 7
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traits:
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- agile
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- finesse
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- versatile S
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name: Undine Hydromancer
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perception: 5
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'DC 17, attack +9; **1st** __create water__, __heal__, __hydraulic
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push__; **Cantrips** **(1st)** __acid splash__, __detect magic__, __know direction__,
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__stabilize__, __tanglefoot__
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**Sorcerer Bloodline Spells** DC 17, attack +9, (1 Focus Point); **1st** __elemental
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toss__
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## All Monsters in "Planar Scion, Geniekin"
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**Name****Level**Ifrit1Oread1Suli1Sylph1Undine1Planar Scion, Geniekin**Source**
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Bestiary 2 pg. 200
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Geniekin are mortals whose ancestry has become entangled with that of __genies__,
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causing them to exhibit elemental powers drawn from the Elemental Planes. Though
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the geniekin found here are all of human descent and have example alignments,
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geniekin and other planar scions can descend from other ancestries and have any
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alignment.
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## Geniekin on Golarion
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While most geniekin planar scions live on their genie parent''s ancestral plane,
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rare fonts of elemental power or genie activity sometimes give rise to geniekin
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on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are
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more prevalent there than other regions due to the influence of genie binders.
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## Geniekin Parentage
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Planar scions from the elemental planes are known as geniekin because they are
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overwhelmingly born from couplings between mortals and genies: __ifrits__ are
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born of __efreeti__, __oreads__ of __shaitans__, __sulis__ of __jann__, __sylphs__
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of __djinn__, and __undines__ of __marids__. Despite this distinguished ancestry,
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geniekin do not display most of their parents'' exceptional talents, such as their
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ability to grant wishes.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Primal Spontaneous Spells
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range: null
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raw_description: '**Primal Spontaneous Spells** DC 17, attack +9; **1st** __create
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water__, __heal__, __hydraulic push__; **Cantrips** **(1st)** __acid splash__,
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__detect magic__, __know direction__, __stabilize__, __tanglefoot__
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**Sorcerer Bloodline Spells** DC 17, attack +9, (1 Focus Point); **1st** __elemental
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toss__
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## All Monsters in "Planar Scion, Geniekin"
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**Name****Level**Ifrit1Oread1Suli1Sylph1Undine1Planar Scion, Geniekin**Source**
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Bestiary 2 pg. 200
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Geniekin are mortals whose ancestry has become entangled with that of __genies__,
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causing them to exhibit elemental powers drawn from the Elemental Planes. Though
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the geniekin found here are all of human descent and have example alignments,
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geniekin and other planar scions can descend from other ancestries and have any
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alignment.
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## Geniekin on Golarion
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While most geniekin planar scions live on their genie parent''s ancestral plane,
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rare fonts of elemental power or genie activity sometimes give rise to geniekin
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on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are
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more prevalent there than other regions due to the influence of genie binders.
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## Geniekin Parentage
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Planar scions from the elemental planes are known as geniekin because they are
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overwhelmingly born from couplings between mortals and genies: __ifrits__ are
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born of __efreeti__, __oreads__ of __shaitans__, __sulis__ of __jann__, __sylphs__
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of __djinn__, and __undines__ of __marids__. Despite this distinguished ancestry,
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geniekin do not display most of their parents'' exceptional talents, such as their
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ability to grant wishes.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 7
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 5
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +5
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size: Medium
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skills:
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- bonus: 3
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misc: null
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name: 'Arcana '
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- bonus: 3
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misc: null
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name: 'Athletics '
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- bonus: 7
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misc: null
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name: 'Diplomacy '
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- bonus: 7
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misc: null
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name: 'Intimidation '
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- bonus: 5
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misc: null
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name: 'Nature '
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- bonus: 5
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 203
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 25
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type: swim
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spell_lists: null
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traits:
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- CG
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- Medium
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- Amphibious
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- Human
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- Humanoid
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- Undine
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type: Creature
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weaknesses: null
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