pathfinder-2-sqlite-MIRROR/data/monsters/veiled master.yaml

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ability_mods:
cha_mod: 6
con_mod: 8
dex_mod: 6
int_mod: 7
str_mod: 6
wis_mod: 5
ac: 34
ac_special: null
alignment: LE
automatic_abilities: null
description: 'The powerful vidileths are the insidious veiled masters of the alghollthus.
These manipulators of mind and body alike lead their species in the open, using
their ability to change form to walk among and deceive humans and other sapient
species. Many veiled masters are even more powerful than the typical specimen presented
here and can use a wide range of arcane or occult spells and rituals. While veiled
masters command significant combat prowess and impressive magical skills, the greatest
danger they pose to others is their uncanny ability to infiltrate into societies
much different than their own. The most paranoid of adventurers and conspiracy scholars
worry that every major city has been infested by secret cabals of vidileths, while
others dismiss this as hogwash and fearmongering. The truth is likely somewhere
in between, but it doesn''t take many veiled masters pulling the strings behind
the scenes to wreak havoc upon an entire nation!
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 37'
hp: 270
hp_misc: null
immunities:
- controlled
- electricity
- mental
items: null
languages:
- Aklo
- Alghollthu
- Aquan
- Common
- Undercommon
- tongues
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: slashing
name: claw
plus_damage:
- formula: null
type: slime
to_hit: 30
traits:
- agile
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d8+12
type: piercing
name: fangs
plus_damage:
- formula: null
type: slime and consume memories
to_hit: 28
traits:
- agile
- magical
- reach 10 feet
- versatile S
- action_cost: One Action
damage:
formula: 7d6
type: electricity
name: tentacle
plus_damage:
- formula: null
type: thoughtlance
to_hit: 28
traits:
- agile
- electricity
- magical
- reach 20 feet
name: Veiled Master
perception: 25
proactive_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: Once per round, a veiled master can take on the appearance of a humanoid
of Large, Medium, or Small size or resume its true form. While in humanoid form,
the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim
Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master
loses its own aquatic trait as well. In humanoid form, the veiled master can use
weapons, or it can make Strikes that work like its tentacle attack but use the
reach of its current form. If the assumed form has fangs or claws, the veiled
master can also make such Strikes, but these attacks lack the veiled master's
slime.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** [Free Action] (__concentrate__, __occult__,
__polymorph__, __transmutation__) Once per round, a veiled master can take on
the appearance of a humanoid of Large, Medium, or Small size or resume its true
form. While in humanoid form, the veiled master''s Speed is 30 feet, and it loses
its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic
trait, the veiled master loses its own aquatic trait as well. In humanoid form,
the veiled master can use weapons, or it can make Strikes that work like its tentacle
attack but use the reach of its current form. If the assumed form has fangs or
claws, the veiled master can also make such Strikes, but these attacks lack the
veiled master''s slime.'
requirements: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a veiled master makes a fangs Strike against a creature, it can
consume some of that creature's memories. The target must succeed at a DC 37 Fortitude
saving throw or become stupefied 1. A veiled master regains 5 Hit Points each
time it successfully consumes memories. When a veiled master consumes memories,
it learns some of the creature's memories (subject to the GM's discretion).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Consume Memories
range: null
raw_description: '**Consume Memories** (__mental__, __occult__) When a veiled master
makes a fangs Strike against a creature, it can consume some of that creature''s
memories. The target must succeed at a DC 37 Fortitude saving throw or become
stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes
memories. When a veiled master consumes memories, it learns some of the creature''s
memories (subject to the GM''s discretion).'
requirements: null
success: null
traits:
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a veiled master successfully casts __dominate__ on a creature,
a __suggestion__ spell triggers when the __dominate__ spell ends. This __suggestion__
usually causes the target to return to the veiled master, so the creature can
cast __dominate__ again, but a veiled master can set the __suggestion__ to different
orders if it wishes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Delayed Suggestion
range: null
raw_description: '**Delayed Suggestion** (__enchantment__, __occult__) When a veiled
master successfully casts __dominate__ on a creature, a __suggestion__ spell triggers
when the __dominate__ spell ends. This __suggestion__ usually causes the target
to return to the veiled master, so the creature can cast __dominate__ again, but
a veiled master can set the __suggestion__ to different orders if it wishes.'
requirements: null
success: null
traits:
- enchantment
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A __remove disease__ spell can counteract
this curse, but immunity to disease offers no protection against it.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slime
range: null
raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
hour this membrane remains dry, the creature''s drained condition increases by
1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
to disease offers no protection against it.'
requirements: null
success: null
traits:
- curse
- occult
- virulent
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The veiled master thrashes about with its tentacles. Make a tentacle
Strike against each creature within its reach. Roll only one attack roll, and
roll the damage only once for all targets.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tentacle Flurry
range: null
raw_description: '**Tentacle Flurry** [Two Actions] The veiled master thrashes
about with its tentacles. Make a tentacle Strike against each creature within
its reach. Roll only one attack roll, and roll the damage only once for all targets.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature touched by the veiled master's tentacles, whether those
tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed
1 on a failure or slowed 2 on a critical failure. Each time the affected creature
ends its turn, its slowed value decreases by 1.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Thoughtlance
range: null
raw_description: '**Thoughtlance** (__curse__, __enchantment__, __occult__) A creature
touched by the veiled master''s tentacles, whether those tentacles deal damage
or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed
2 on a critical failure. Each time the affected creature ends its turn, its slowed
value decreases by 1.'
requirements: null
success: null
traits:
- curse
- enchantment
- occult
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 20
type: cold
ritual_lists:
- dc: 37
misc: null
name: Occult Rituals
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: geas
requirement: null
to_hit: null
saves:
fort: 26
fort_misc: null
misc: +2 status to all saves vs. magic
ref: 22
ref_misc: null
will: 24
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. While underwater, a veiled master exudes a cloud of transparent
slime. An air-breathing creature within 30 feet of a veiled master must succeed
at a DC 36 Fortitude save each round or lose the ability to breathe air but gain
the ability to breathe water for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mucus Cloud
range: null
raw_description: '**Mucus Cloud** (__aura__, __disease__) 30 feet. While underwater,
a veiled master exudes a cloud of transparent slime. An air-breathing creature
within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each
round or lose the ability to breathe air but gain the ability to breathe water
for 24 hours.'
requirements: null
success: null
traits:
- aura
- disease
trigger: null
senses:
- Perception +25
- darkvision
size: Large
skills:
- bonus: 27
misc: null
name: 'Arcana '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 28
misc: null
name: 'Deception '
- bonus: 26
misc: null
name: 'Intimidation '
- bonus: 29
misc: any one subcategory
name: 'Lore '
- bonus: 29
misc: null
name: 'Occultism '
- bonus: 27
misc: null
name: 'Society '
- bonus: 24
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 14
page_stop: null
speed:
- amount: 10
type: Land
- amount: 80
type: swim
spell_lists:
- dc: 37
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 9
spells:
- frequency: at will
name: project image
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: at will
name: illusory scene
requirement: null
- frequency: x3
name: suggestion
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: at will
name: veil
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: x3
name: dominate
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: x3
name: dimension door
requirement: null
- frequency: at will
name: hallucinatory terrain
requirement: null
- frequency: at will
name: illusory object
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: hypnotic pattern
requirement: null
- frequency: at will
name: levitate
requirement: null
- frequency: at will
name: mind reading
requirement: null
- frequency: at will
name: secret page
requirement: null
- heightened_level: 5
level: -1
spells:
- frequency: null
name: tongues
requirement: null
to_hit: null
traits:
- Rare
- LE
- Large
- Aberration
- Aquatic
type: Creature
weaknesses: null