2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 2
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con_mod: 6
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dex_mod: -1
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int_mod: 1
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str_mod: 7
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wis_mod: 4
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ac: 26
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The arboreal regent causes a tree within 180 feet to uproot itself
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and fight as a minion using the statistics for an __awakened tree__. The arboreal
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regent can control up to two awakened trees at a time, and it can issue commands
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to both trees as a single action, which has the __concentrate__ and __auditory__
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traits.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Awaken Tree
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range: null
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raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
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arboreal regent causes a tree within 180 feet to uproot itself and fight as a
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minion using the statistics for an __awakened tree__. The arboreal regent can
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control up to two awakened trees at a time, and it can issue commands to both
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trees as a single action, which has the __concentrate__ and __auditory__ traits.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When an arboreal regent damages an item or structure, it deals an additional
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2d10 damage to that item or structure.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Sunder Objects
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range: null
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raw_description: '**Sunder Objects** When an arboreal regent damages an item or
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structure, it deals an additional 2d10 damage to that item or structure.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Throw Rock
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range: null
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raw_description: '**Throw Rock** [One Action]'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: NG
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The arboreal regent takes 5 additional damage from axes.
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Axe Vulnerability
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range: null
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raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage
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from axes.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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description: 'Arboreal regents—also called treants—are lumbering, solitary creatures
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responsible for guarding an entire forest. They take an especially long view of
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affairs and never act brashly or without much deliberation. They occasionally come
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together in small groups called groves to share news and pass their wisdom down
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to the arboreal wardens that have sprouted under their watch. In times of grave
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danger, all the groves in a region may gather for a great months-long meeting to
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plan and, eventually, act upon a threat.
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The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and
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weighs 4,500 pounds.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
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hp: 150
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hp_misc: null
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languages:
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- Arboreal
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- Common
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- Sylvan
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- speak with plants
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level: 8
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d12+7
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2020-05-30 01:59:14 -04:00
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type: bludgeoning
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name: branch
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to_hit: 19
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d8+7
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2020-05-30 01:59:14 -04:00
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type: bludgeoning
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name: root
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to_hit: 19
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traits:
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- trip
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name: Arboreal Regent
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perception: 18
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2020-09-15 16:30:39 -04:00
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ranged_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d10+7
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2020-05-30 01:59:14 -04:00
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type: bludgeoning
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name: rock
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to_hit: 19
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traits:
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- brutal
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- range increment 120 feet
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resistances:
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: bludgeoning
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: piercing
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saves:
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fort: 20
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 16
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will_misc: null
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senses:
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- low-light vision
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size: Huge
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skills:
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- bonus: 19
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 16
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Diplomacy
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2020-05-30 01:59:14 -04:00
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- bonus: 16
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Intimidation
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2020-05-30 01:59:14 -04:00
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- bonus: 18
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Nature
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2020-05-30 01:59:14 -04:00
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- bonus: 11
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misc: +21 in forests
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2020-09-15 16:30:39 -04:00
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name: Stealth
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary
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2020-09-15 16:30:39 -04:00
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page_start: '25'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 25
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists:
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2020-09-15 16:30:39 -04:00
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 4
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2020-05-30 01:59:14 -04:00
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spells:
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2020-09-15 16:30:39 -04:00
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- misc: null
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2020-05-30 01:59:14 -04:00
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name: speak with plants
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2020-09-15 16:30:39 -04:00
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dc: 26
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focus_points: null
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misc: null
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spell_lists: null
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spells_source: Primal Innate Spells
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2020-05-30 01:59:14 -04:00
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traits:
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- Plant
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weaknesses:
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- amount: null
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: axe vulnerability
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- amount: 10
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: fire
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