pathfinder-2-sqlite-MIRROR/data/monsters/blindheim.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 3
int_mod: -4
str_mod: 2
wis_mod: 1
ac: 18
ac_special: null
active_abilities:
- action_cost: One Action
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critical_failure: The creature is blinded for 1 hour.
critical_success: The creature is unaffected.
description: Bright light shines from the blindheim's eyes in a 30-foot emanation
(also creating dim light to 60 feet). Each creature in the bright light when the
blindheim uses this action, or who enters it while the light continues, must attempt
a DC 18 Fortitude save. It is then temporarily immune for 1 hour. This light remains
until the blindheim dims its eyes by using this action again.
effect: null
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failure: The creature is __blinded__ for 1d4 rounds.
frequency: null
maximum_duration: null
name: Spotlight
range: null
raw_description: '**Spotlight** [One Action] (__concentrate__, __light__) Bright
light shines from the blindheim''s eyes in a 30-foot emanation (also creating
dim light to 60 feet). Each creature in the bright light when the blindheim uses
this action, or who enters it while the light continues, must attempt a DC 18
Fortitude save. It is then temporarily immune for 1 hour. This light remains until
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the blindheim dims its eyes by using this action again.
**Critical Success **The creature is unaffected.
**Success **The creature is __dazzled__ for 1 round.
**Failure **The creature is __blinded__ for 1d4 rounds.
**Critical Failure **The creature is blinded for 1 hour.'
requirements: null
saving_throw: null
stages: null
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success: The creature is __dazzled__ for 1 round.
traits:
- concentrate
- light
trigger: null
alignment: N
automatic_abilities: null
description: 'Inhabitants of damp, subterranean caves, blindheims resemble stubby
humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft
glow at all times, but a blindheim can draw back the heavy membrane that normally
covers them to emit an intense light as bright as day. These simple creatures use
their lights to draw in or disorient prey, mostly small animals like lizards, rodents,
or fish. However, they might go after larger prey if trying to feed their young.
When they encounter creatures their own size or larger they retreat, flashing their
eyes to facilitate their escape if necessary. They often hunt in pairs or small
packs. Using their lights to coordinate from a distance, they slowly close in on
the creatures they hunt. One common hunting pattern involves one blindheim diving
deep and using its light to chase fish to the surface, while another up above snatches
them up and tosses them onto the land to eat later.
Blindheims make their nests in damp caverns, especially grottoes next to underground
lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat,
a few fish swimming in a lake, and the comforting drip of water from the ceiling.
Blindheims prefer to lead quiet and serene lives, and even when first born they
emit only the meekest of vocalizations. A blindheim is born shining, and its parents
cuddle over it to dim the light so as to avoid attracting predators.
It''s not just animals that endanger blindheims. Underground peoples find the creatures
useful and attempt to capture them for specialized purposes. __Duergars__ use them
as “raid frogs,” placing heavy hoods over blindheims'' heads and revealing them
suddenly during raids to blind their foes. They sometimes send the creatures along
with their slaves that lack darkvision into the mines as a source of light. __Drow__
use them for some of these same purposes, and some nobles have been known to treat
the creatures as mere lanterns, having them hoisted to the ceilings of their halls.
Neither duergars nor drow take good care of the captive creatures, so blindheims
rarely last long in captivity.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 27
hp_misc: null
immunities:
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- __blinded__
- __light__
level: 2
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d12+2
type: piercing
name: jaws
to_hit: 10
traits: null
- action_cost: One Action
damage:
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- formula: 1d8+2
type: slashing
name: claw
to_hit: 11
traits:
- agile
- finesse
name: Blindheim
perception: 9
ranged_attacks: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 5
will_misc: null
senses:
- darkvision
size: Small
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 6
misc: +9 to Leap or Swim
name: Athletics
- bonus: 7
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '39'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 15
misc: null
type: climb
- amount: 15
misc: null
type: swim
spell_lists: null
traits:
- Animal