pathfinder-2-sqlite-MIRROR/data/monsters/bodak.yaml

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ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: -2
str_mod: 3
wis_mod: 5
ac: 27
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any humanoid who dies while __drained__ or __doomed__ by a bodak rises
as an autonomous bodak 24 hours after its death.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bodak Spawn
range: null
raw_description: '**Bodak Spawn** (__necromancy__, __occult__) Any humanoid who
dies while __drained__ or __doomed__ by a bodak rises as an autonomous bodak 24
hours after its death.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
trigger: null
- action_cost: Two Actions
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critical_failure: The creature is doomed 1 and drained 4.
critical_success: The creature is unaffected.
description: The bodak stares at a living creature within 30 feet that it can sense
with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If
the target becomes __drained__, the bodak gains a number of temporary Hit Points
equal to 5 times the value of the drained condition the target gained. Multiple
exposures to this ability can increase a creature's drained condition to a maximum
of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained
from Death Gaze are removed.
effect: null
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failure: The creature is doomed 1 and drained 2.
frequency: null
maximum_duration: null
name: Death Gaze
range: null
raw_description: '**Death Gaze** [Two Actions] (__death__, __necromancy__, __occult__,
__visual__) The bodak stares at a living creature within 30 feet that it can sense
with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If
the target becomes __drained__, the bodak gains a number of temporary Hit Points
equal to 5 times the value of the drained condition the target gained. Multiple
exposures to this ability can increase a creature''s drained condition to a maximum
of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained
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from Death Gaze are removed.
**Critical Success **The creature is unaffected.
**Success **The creature is drained 1.
**Failure **The creature is doomed 1 and drained 2.
**Critical Failure **The creature is doomed 1 and drained 4.'
requirements: null
saving_throw: null
stages: null
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success: The creature is drained 1.
traits:
- death
- necromancy
- occult
- visual
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If exposed to direct sunlight, the bodak can't use actions with the
__death__ trait and it becomes __slowed 1__. The slowed value increases by 1 each
time the bodak ends its turn in sunlight. If the bodak loses all its actions this
way, it is destroyed.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sunlight Vulnerability
range: null
raw_description: '**Sunlight Vulnerability** If exposed to direct sunlight, the
bodak can''t use actions with the __death__ trait and it becomes __slowed 1__.
The slowed value increases by 1 each time the bodak ends its turn in sunlight.
If the bodak loses all its actions this way, it is destroyed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains
5 Hit Points and the target becomes __drained 1__.
failure: null
frequency: null
maximum_duration: null
name: Draining Glance
range: null
raw_description: '**Draining Glance [Reaction]** (__aura__, __death__, __necromancy__,
__occult__, __visual__) **Trigger **A living creature within 30 feet that the
bodak can perceive with its __lifesense__ starts its turn; **Effect **The target
must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points
and the target becomes __drained 1__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- death
- necromancy
- occult
- visual
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trigger: A living creature within 30 feet that the bodak can perceive with its __lifesense__
starts its turn
description: 'When a living, sentient humanoid is exposed to an extreme expression
of supernatural evil, the experience can irrevocably damn the victim, crushing their
mind and ripping out their soul in an appalling, unholy transformation that results
in a creature that''s anathema to life—the bodak.
The shreds of physicality that survive this absolute corruption serve only to enhance
the humanoid''s profoundly disturbing appearance. The bodak''s body is horrifically
twisted, as though it''s locked in a convulsion of agony and terror. Its desiccated
and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across
a malformed skeleton that reduces its gait to a slow shamble. But most disturbing
of all are its eyes, set in a drooping, melted visage with scant remains of its
former facial structure. These eyes, sunken deep into their sockets, nevertheless
glow with an unholy light, stare with unremitting malevolence, and constantly weep
noxious vapor.
Fragmented memories of a prior existence filtered through a vengeful hatred of the
living lead the bodak to try to return to those places it once knew. If successful,
it assaults former friends, acquaintances, and loved ones with its murderous gaze
and an incomprehensible torrent of gibberish laced with vile curses, accusations,
and threats—an assault that often leads to the victims rising as newly formed bodaks
themselves.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 26'
hp: 160
hp_misc: negative healing
immunities:
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- __death__ effects
- __disease__
- __paralyzed__
- __poison__
- __unconscious__
languages:
- Abyssal
- Common
level: 8
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d6+6
type: bludgeoning
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- formula: 1d6
type: negative
name: fist
to_hit: 18
traits:
- agile
- finesse
name: Bodak
perception: 17
ranged_attacks: null
rarity: Uncommon
saves:
fort: 13
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 19
will_misc: null
senses:
- darkvision
- lifesense 60 feet
size: Medium
skills:
- bonus: 18
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Athletics
- bonus: 19
misc: null
name: Intimidation
- bonus: 18
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '42'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Undead
weaknesses:
- amount: 10
misc: null
type: good