pathfinder-2-sqlite-MIRROR/data/monsters/centaur.yaml

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ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 2
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 20
ac_special:
- descr: 22 with shield raised
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Medium or smaller, hoof, DC 18
effect: null
failure: null
frequency: null
maximum_duration: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 18'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
failure: null
frequency: null
maximum_duration: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Centaurs are legendary hunters and trackers who resemble heavily muscled
humans with the bodies of powerful horses from the waist down. They are typically
reclusive but haughty, quick to assume that their handsome physiques and long history
of cultural traditions make them superior to any two-legged folk they encounter.
While stories of bloody clashes between centaurs and humanoid settlers are well
known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive.
Rather, they are proud and stubborn and do not take kindly to outsiders who encroach
on their ancestral grounds, some of which have been ruled by centaurs for thousands
of years. Against despoilers of nature who fail to heed their warnings, centaurs
do not hesitate to use their finely honed hunting skills to inflict deadly wounds.
Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs
charging across the plains is often mistaken for a stampede or even an earthquake.
Despite their insular nature, some centaurs form close alliances with elves, fey,
gnomes, and isolated human communities. Such allies are often surprised to learn
the depths of centaurs'' honor, pragmatism, and wilderness lore. Rarely, a centaur
leaves its tribe to travel the wider world. Such lone centaur wanderers more easily
integrate into humanoid societies, but other centaurs are quick to assume that some
dishonor led to their exile and thus give such vagabonds a wide berth.
Centaurs have incredible variation in their individual size and coloration. Their
upper bodies are fairly similar within a tribe and even region, but their lower
bodies—like those of horses—can vary widely from parent to child. Most centaurs
are at least 7 feet tall and weigh more than 2,000 pounds.
Centaurs live in groups of dozens of members, usually led by an old, powerful seer
or battle-hardened warrior who has carried out many noble deeds and earned a lifetime
of respect from their comrades. The revered leader guides the habits of their entire
group; a wise seer might encourage the tribe to roam far from civilization to preserve
the ways of its ancestors, while an aggressive warrior might foster skirmishes with
nearby humanoid settlements and even rival centaur groups.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18'
hp: 40
hp_misc: null
items:
- breastplate
- longsword
- spear (3)
- steel shield (Hardness 5, HP 20, BT 10)
languages:
- Common
- Elven
- Sylvan
level: 3
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d10+4
type: bludgeoning
name: hoof
to_hit: 9
traits:
- agile
- action_cost: One Action
damage:
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- formula: 1d8+4
type: slashing
name: longsword
to_hit: 11
traits:
- versatile P
- action_cost: One Action
damage:
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- formula: 1d6+4
type: piercing
name: spear
to_hit: 11
traits: null
name: Centaur
perception: 9
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+4
type: piercing
name: spear
to_hit: 9
traits:
- thrown 20 feet
saves:
fort: 8
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 9
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 11
misc: null
name: Athletics
- bonus: 6
misc: null
name: Diplomacy
- bonus: 6
misc: null
name: Intimidation
- bonus: 7
misc: null
name: Nature
- bonus: 7
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '60'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- Beast