pathfinder-2-sqlite-MIRROR/data/monsters/dullahan.yaml

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ability_mods:
cha_mod: 4
con_mod: 2
dex_mod: 2
int_mod: 2
str_mod: 6
wis_mod: 3
ac: 28
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any slashing weapon a dullahan wields becomes __keen__, and any hatchet
it wields becomes __returning__. If the dullahan kills a creature with a critical
hit using a slashing weapon, the target is decapitated as though the dullahan
had used Reap on the target. These effects remain only while the dullahan holds
the weapon.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Head Hunter
range: null
raw_description: '**Head Hunter** Any slashing weapon a dullahan wields becomes
__keen__, and any hatchet it wields becomes __returning__. If the dullahan kills
a creature with a critical hit using a slashing weapon, the target is decapitated
as though the dullahan had used Reap on the target. These effects remain only
while the dullahan holds the weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dullahan removes the head of a dead creature within reach. Each
creature within the area of the dullahan's frightful presence must attempt a new
save, even if they are temporarily immune.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Reap
range: null
raw_description: '**Reap** [Two Actions] The dullahan removes the head of a dead
creature within reach. Each creature within the area of the dullahan''s frightful
presence must attempt a new save, even if they are temporarily immune.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dullahan summons a __warhorse__ with elite adjustments and the
fiend trait. This steed remains until it is slain, the dullahan Dismisses it,
or the dullahan summons another steed.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Summon Steed
range: null
raw_description: '**Summon Steed** [Two Actions] The dullahan summons a __warhorse__
with elite adjustments and the fiend trait. This steed remains until it is slain,
the dullahan Dismisses it, or the dullahan summons another steed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
maximum_duration: null
name: Frightful Presence
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range: 30 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
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saving_throw: DC 23
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
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- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Riding on a horse as black as night, the headless hunter known as the
dullahan tracks down and takes the heads of those it deems unfit to continue living.
When closing in for the kill, the dullahan first whispers its victim''s name, then
swiftly collects its prize, casting a pall of dread upon all who witness the grim
execution.
A dullahan manifests when a particularly violent warrior is beheaded and the warrior''s
soul stubbornly clings to material existence (or is refused entry to the afterlife).
Most dullahans return to their former homelands, where they can exact vengeance
those they feel wronged them in life (or their living descendants). A dullahan''s
concept of justice is swift and merciless, and once it has selected a target, it
is unwavering in its cause.
Perhaps even more than revenge on the living, a dullahan desires its own rotted
head. An individual who wields the head of a dullahan is powerful indeed, for a
dullahan will grudgingly serve such a master in the hopes of reclaiming its missing
skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies
for them, while a mortal might use such an undead warrior to fulfill a personal
vendetta. No matter its master''s rank or station, however, a dullahan won''t hesitate
to kill its liege and reclaim its head when the opportunity presents itself.
Most dullahan lairs are abandoned, overgrown ruins or other dilapidated places where
severed heads and other trophies line the walls. Some dullahans, on the other hand,
are content to simply commit their foul deeds and leave the remains of their decapitated
victims in the streets, strewn among a copse of dead trees, or unceremoniously tossed
in a bog hole.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 25'
hp: 95
hp_misc: fast healing 5
immunities:
- fear
- death effects
- disease
- poison
- paralyzed
- unconscious
items:
- +1 hatchet
- +1 longsword
- full plate
languages:
- Common
- Necril
level: 7
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d8+10
type: slashing
name: keen longsword
to_hit: 18
traits:
- magical
- versatile P
- action_cost: One Action
damage:
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- formula: 1d6+10
type: slashing
name: keen returning hatchet
to_hit: 17
traits:
- agile
- sweep
- action_cost: One Action
damage:
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- formula: 1d4+10
type: bludgeoning
name: fist
to_hit: 18
traits:
- agile
- nonlethal
name: Dullahan
perception: 14
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+10
type: slashing
name: keen returning hatchet
to_hit: 14
traits:
- agile
- thrown 10 feet
rarity: Uncommon
saves:
fort: 13
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 17
will_misc: null
senses:
- lifesense 60 feet
size: Medium
skills:
- bonus: 15
misc: null
name: Athletics
- bonus: 17
misc: null
name: Intimidation
- bonus: 13
misc: null
name: Stealth
- bonus: 15
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '140'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Undead
weaknesses:
- amount: 5
misc: null
type: good