pathfinder-2-sqlite-MIRROR/data/monsters/mummy guardian.yaml

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ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 0
int_mod: -2
str_mod: 4
wis_mod: 4
ac: 23
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: This disease and any damage from it can't be healed until this curse
is removed. A creature killed by mummy rot turns to dust and can't be resurrected
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except by a 7th-level __resurrect__ ritual or similar magic.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mummy Rot
range: null
raw_description: '**Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__,
__negative__) This disease and any damage from it can''t be healed until this
curse is removed. A creature killed by mummy rot turns to dust and can''t be resurrected
except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw**
DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2**
4d6 negative damage and __stupefied 1__ (1 day)'
requirements: null
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saving_throw: DC 22 Fortitude
stages:
- effect: carrier with no ill effect (1 minute)
- effect: 4d6 negative damage and __stupefied 1__ (1 day)
success: null
traits:
- curse
- disease
- divine
- necromancy
- negative
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Living creatures are frightened 1 while in a mummy guardian's despair
aura. They can't naturally recover from this fear while in the area but recover
instantly once they leave the area. When a creature first enters the area, it
must succeed at a DC 22 Will save (after taking the penalty from being frightened)
or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Despair
range: 30 feet
raw_description: '**Despair** (__aura__, __divine__, __emotion__, __enchantment__,
__fear__, __incapacitation__, __mental__) 30 feet. Living creatures are frightened
1 while in a mummy guardian''s despair aura. They can''t naturally recover from
this fear while in the area but recover instantly once they leave the area. When
a creature first enters the area, it must succeed at a DC 22 Will save (after
taking the penalty from being frightened) or be paralyzed for 1 round. The creature
is then temporarily immune for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
trigger: null
description: 'The majority of mummies were created by cruel and selfish masters to
serve as guardians to protect their tombs from intruders. The traditional method
of creating a mummy guardian is a laborious and sadistic process that begins well
before the poor soul to be transformed is dead, during which the victim is ritualistically
starved of nourishing food and instead fed strange spices, preservative agents,
and toxins intended to quicken the desiccation of the flesh. The victim remains
immobile but painfully aware during the final stages, where its now-useless entrails
are extracted before it''s shrouded in funerary wrappings and entombed within a
necromantically ensorcelled sarcophagus to await intrusions in the potentially distant
future. While it''s certainly possible to use other methods to create a mummy guardian
from an already-deceased body, those who seek to create these foul undead as their
guardians in the afterlife often feel that such methods result in inferior undead—the
pain and agony of death by mummification being an essential step in the process.
Regardless of the method of their creation, mummy guardians are more than just physical
shells of flesh and bone—they retain fragmented, distorted versions of their minds,
with only enough memories of their living personality remaining to fuel their undead
anger and jealousy of those who yet live. This burning rage only intensifies over
the centuries of waiting within a crypt for the chance to actually act, and thus
when most mummy guardians are awoken by tomb robbers or adventurers, they stop at
nothing in pursuit of glorious slaughter.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 110
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
languages:
- Necril
- plus any one ancient language
level: 6
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d6+7
type: bludgeoning
- formula: null
type: mummy rot
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name: fist
to_hit: 16
traits: null
name: Mummy Guardian
perception: 16
ranged_attacks: null
saves:
fort: 14
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 16
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 15
misc: null
name: Athletics
- bonus: 11
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '240'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Mummy
- Undead
weaknesses:
- amount: 5
misc: null
type: fire