pathfinder-2-sqlite-MIRROR/data/monsters/redcap.yaml

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ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 4
int_mod: 1
str_mod: 4
wis_mod: 1
ac: 21
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The redcap dips its cap in the blood of a slain foe. The foe must have
died in the last minute, and the redcap must have helped kill it. The redcap gains
a +4 status bonus to damage rolls for 1 minute.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Blood Soak
range: null
raw_description: '**Blood Soak** [One Action] (__manipulate__) The redcap dips
its cap in the blood of a slain foe. The foe must have died in the last minute,
and the redcap must have helped kill it. The redcap gains a +4 status bonus to
damage rolls for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- manipulate
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The redcap makes another scythe Strike against a different creature, using
the same multiple attack penalty as the scythe Strike that triggered this reaction.
This counts toward its multiple attack penalty.
failure: null
frequency: null
maximum_duration: null
name: Deadly Cleave
range: null
raw_description: '**Deadly Cleave** [Reaction] **Trigger** The redcap reduces a
creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another
scythe Strike against a different creature, using the same multiple attack penalty
as the scythe Strike that triggered this reaction. This counts toward its multiple
attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike.
- action_cost: One Action
critical_failure: null
critical_success: null
description: The redcap Strides up to half its Speed and makes a boot Strike at
any point during that movement. If the boot Strike hits a __prone__ creature,
it deals an extra 2d6 persistent bleed damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Stomp
range: null
raw_description: '**Stomp** [One Action] The redcap Strides up to half its Speed
and makes a boot Strike at any point during that movement. If the boot Strike
hits a __prone__ creature, it deals an extra 2d6 persistent bleed damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: The redcap is unaffected.
description: If a redcap sees a creature brandish a religious symbol of a good deity
(which requires an interact action by that creature) or use one to cast a divine
spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily
immune to all brandished religious symbols for 10 minutes.
effect: null
failure: The redcap gains the fleeing condition for 1 round and is frightened 4.
frequency: null
maximum_duration: null
name: Divine Revulsion
range: null
raw_description: '**Divine Revulsion** (__emotion__, __fear__, __mental__) If a
redcap sees a creature brandish a religious symbol of a good deity (which requires
an interact action by that creature) or use one to cast a divine spell, the redcap
must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished
religious symbols for 10 minutes.
**Critical Success** The redcap is unaffected.
**Success** The redcap is frightened 2.
**Failure** The redcap gains the fleeing condition for 1 round and is frightened
4.'
requirements: null
saving_throw: null
stages: null
success: The redcap is frightened 2.
traits:
- emotion
- fear
- mental
trigger: null
description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting and
murder. While they are most famous for appearing as wizened, bearded men, redcap
women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed
by anything more powerful than themselves, a trait that leads them to fear and despise
the symbols of good deities. Many fairy tales explain how the redcaps draw power
from dipping the hats for which they are named in fresh blood. Just as iconic to
these cruel little fey are their iron-clad boots, and the clanging sound of their
metal soles clanking on stone floors is both discordant and disconcerting— especially
to those who recognize the sound for what it is. Redcaps typically stand only 3
feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled
hair.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 60
hp_misc: fast healing 10
items:
- iron boots
- red cap
- scythe
languages:
- Common
- Sylvan
level: 5
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d10+10
type: slashing
name: scythe
to_hit: 15
traits:
- deadly 1d10
- trip
- action_cost: One Action
damage:
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- formula: 1d6+8
type: piercing
name: boot
to_hit: 13
traits:
- agile
- versatile B
name: Redcap
perception: 12
ranged_attacks: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A redcap's woolen hat is dyed with the blood of its victims. If the
redcap loses its cap, it no longer benefits from fast healing and takes a 4 status
penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap
doesn't grant its powers until the redcap has turned it red with Blood Soak. A
cap has no benefit for creatures other than the redcap who made it.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Red Cap
range: null
raw_description: '**Red Cap** (__necromancy__, __primal__) A redcap''s woolen hat
is dyed with the blood of its victims. If the redcap loses its cap, it no longer
benefits from fast healing and takes a 4 status penalty to its damage rolls.
It can create a new cap in 10 minutes, but that cap doesn''t grant its powers
until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures
other than the redcap who made it.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- primal
trigger: null
senses:
- low-light vision
size: Small
skills:
- bonus: 13
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Athletics
- bonus: 11
misc: null
name: Deception
- bonus: 13
misc: null
name: Intimidation
- bonus: 10
misc: null
name: Nature
- bonus: 13
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '278'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
spell_lists: null
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron
- amount: null
misc: null
type: divine revulsion