pathfinder-2-sqlite-MIRROR/data/monsters/sea devil brute.yaml

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ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 1
ac: 21
ac_special: null
active_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the
sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains
a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary
HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil
can't voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__.
failure: null
frequency: null
maximum_duration: null
name: Blood Frenzy
range: null
raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The
sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil
deals bleed damage to a living creature. **Effect** The sea devil flies into a
frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus
to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls
with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and
takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy.
After its frenzy, the sea devil is __fatigued__.'
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requirements: The sea devil is not __fatigued__ or already in a frenzy.
saving_throw: null
stages: null
success: null
traits:
- rage
trigger: The sea devil deals bleed damage to a living creature.
- action_cost: None
critical_failure: null
critical_success: null
description: When the sea devil deals piercing or slashing damage, it also deals
1d4 persistent bleed damage if the target was __flat-footed__ or if the attack
was a critical hit.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bloodletting
range: null
raw_description: '**Bloodletting** When the sea devil deals piercing or slashing
damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__
or if the attack was a critical hit.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A sea devil brute can use thrown ranged weapons underwater with no
penalty due to range increment.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Unimpeded Throw
range: null
raw_description: '**Unimpeded Throw** A sea devil brute can use thrown ranged weapons
underwater with no penalty due to range increment.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities: null
description: 'Physically imposing sea devils are equipped with some of the best weaponry
the community can find, though most are happy to rend their foes using tooth and
nail.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 19'
hp: 60
hp_misc: null
items:
- trident
languages:
- Aquan
- shark commune 150 feet
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d8+8
type: piercing
name: trident
to_hit: 14
traits: null
- action_cost: One Action
damage:
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- formula: 1d6+6
type: slashing
name: claw
to_hit: 14
traits:
- agile
- action_cost: One Action
damage:
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- formula: 1d8+6
type: piercing
name: jaws
to_hit: 14
traits: null
name: Sea Devil Brute
perception: 7
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d8+8
type: piercing
name: trident
to_hit: 11
traits:
- thrown 20 feet
saves:
fort: 13
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 9
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like “come,” “guard,” or “attack.”
effect: null
failure: null
frequency: null
maximum_duration: null
name: Shark Commune
range: null
raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can
communicate telepathically with sharks within range. It can communicate only simple
concepts like “come,” “guard,” or “attack.”'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- mental
- telepathy
trigger: null
senses:
- darkvision
- wavesense 30 feet
size: Medium
skills:
- bonus: 12
misc: +15 to Swim
name: Athletics
- bonus: 9
misc: null
name: Intimidation
- bonus: 9
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '287'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 35
misc: null
type: swim
spell_lists: null
traits:
- Amphibious
- Humanoid
- Sea Devil