pathfinder-2-sqlite-MIRROR/data/monsters/sea serpent.yaml

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ability_mods:
cha_mod: 0
con_mod: 6
dex_mod: 4
int_mod: -4
str_mod: 8
wis_mod: 2
ac: 35
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The sea serpent attempts to capsize an aquatic vessel of its size or
smaller that it's adjacent to. It must succeed at an __Athletics__ check with
a DC of 35 or the pilot's __Sailing Lore__ DC, whichever is higher.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Capsize
range: null
raw_description: '**Capsize** [One Action] (__attack__) The sea serpent attempts
to capsize an aquatic vessel of its size or smaller that it''s adjacent to. It
must succeed at an __Athletics__ check with a DC of 35 or the pilot''s __Sailing
Lore__ DC, whichever is higher.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d10+14 bludgeoning
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d10+14 bludgeoning'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
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description: The water in the ballast organs around the sea serpent's neck is full
of psychotropic algae.
effect: null
failure: null
frequency: null
maximum_duration: 6 rounds
name: Sea Serpent Algae
range: null
raw_description: '**Sea Serpent Algae** (__incapacitation__, __poison__) The water
in the ballast organs around the sea serpent''s neck is full of psychotropic algae.
**Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __confused__
and, if flying, spends its first action each turn to descend 20 feet (1 round);
**Stage 2** __confused__ and, if flying, descends until reaching the ground or
water below (1 round).'
requirements: null
saving_throw: DC 34 Fortitude
stages:
- effect: __confused__ and, if flying, spends its first action each turn to descend
20 feet (1 round)
- effect: __confused__ and, if flying, descends until reaching the ground or water
below (1 round).
success: null
traits:
- incapacitation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The sea serpent extends the spines along its back and Swims or Strides.
Each creature the serpent is adjacent to at any point during its movement takes
4d6+8 slashing damage (DC 32 basic Reflex save).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Spine Rake
range: null
raw_description: '**Spine Rake** [Two Actions] (__attack__, __move__) The sea serpent
extends the spines along its back and Swims or Strides. Each creature the serpent
is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC
32 basic Reflex save).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
- move
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Huge, 2d10+6 bludgeoning, Rupture 20
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swallow Whole
range: null
raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 2d10+6 bludgeoning,
Rupture 20'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
alignment: N
automatic_abilities: null
description: 'These fabled beasts resemble massive snakes with long rows of finned
spines down their back. Temperamental and territorial, sea serpents can capsize
a boat with ease, and most won''t hesitate to do so when hungry or threatened. Stories
abound of aggrieved captains who spend their entire lives hunting down the elusive
monster that sunk their ships and took their livelihoods. These hunts rely on rumors
and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.
While many fishermen''s tales paint sea serpents as divinely appointed guardians
of the ocean or, alternately, as evil and demonic agents, the truth is that most
sea serpents are simply very large beasts with a knack for avoiding magical detection.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 32'
hp: 210
hp_misc: null
level: 12
melee_attacks:
- action_cost: One Action
damage:
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- formula: 3d10+14
type: piercing
- formula: null
type: Grab
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name: jaws
to_hit: 27
traits:
- reach 20 feet
- action_cost: One Action
damage:
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- formula: 2d10+14
type: bludgeoning
- formula: null
type: Grab
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name: tail
to_hit: 27
traits:
- agile
- reach 30 feet
name: Sea Serpent
perception: 22
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d6+12
type: bludgeoning
- formula: null
type: sea serpent algae
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name: water spout
to_hit: 25
traits:
- brutal
- range increment 100 feet
- water
rarity: Uncommon
saves:
fort: 25
fort_misc: null
misc: null
ref: 21
ref_misc: null
will: 21
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A sea serpent automatically tries to counteract any detection, revelation,
or scrying divination attempted against it, using its Stealth modifler for its
counteract modifier.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Undetectable
range: null
raw_description: '**Undetectable** (__abjuration__, __primal__) A sea serpent automatically
tries to counteract any detection, revelation, or scrying divination attempted
against it, using its Stealth modifler for its counteract modifier.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- primal
trigger: null
senses:
- darkvision
size: Gargantuan
skills:
- bonus: 18
misc: null
name: Acrobatics
- bonus: 26
misc: +28 to Swim
name: Athletics
- bonus: 28
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '288'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 60
misc: null
type: swim
spell_lists: null
traits:
- Animal