pathfinder-2-sqlite-MIRROR/data/monsters/spiral centurion.yaml

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ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: 6
int_mod: -5
str_mod: 6
wis_mod: 2
ac: 31
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The spiral centurion hurls one of its blades with an angled spin to
ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature
in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion-s
next turn, the blade swoops around and returns along the same flight path, again
dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the
same line.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Hurl Blade
range: null
raw_description: '**Hurl Blade** [Two Actions] The spiral centurion hurls one of
its blades with an angled spin to ensure a swooping flight path. The blade deals
6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save).
At the start of the spiral centurion-s next turn, the blade swoops around and
returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic
Reflex save) to each creature along the same line.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The spiral centurion Strides up to its Speed. It then gains a +2 circumstance
bonus to attack and damage rolls until the end of its turn.
failure: null
frequency: null
maximum_duration: null
name: Rev Up
range: null
raw_description: '**Rev Up** [One Action] **Requirements** The spiral centurion
has not acted yet this turn; **Effect** The spiral centurion Strides up to its
Speed. It then gains a +2 circumstance bonus to attack and damage rolls until
the end of its turn.'
requirements: The spiral centurion has not acted yet this turn
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Medium or smaller, blade, DC 30
effect: null
failure: null
frequency: null
maximum_duration: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Medium or smaller, blade, DC
30'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The spiral centurion spins furiously in place, its blades extended
to slice through nearby creatures. It makes up to five melee blade Strikes. No
single creature can be targeted by more than one blade Strike during one use of
this ability. These attacks count toward the spiral centurion's multiple attack
penalty, but the multiple attack penalty doesn't increase until after all the
attacks are made.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Whirling Death
range: null
raw_description: '**Whirling Death** [Three Actions] The spiral centurion spins
furiously in place, its blades extended to slice through nearby creatures. It
makes up to five melee blade Strikes. No single creature can be targeted by more
than one blade Strike during one use of this ability. These attacks count toward
the spiral centurion''s multiple attack penalty, but the multiple attack penalty
doesn''t increase until after all the attacks are made.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'These mechanical constructs were created to serve as guardians in an
ancient and bygone era, although exactly who made them and the secrets of their
construction have long since been lost to history. From the waist up, they resemble
humanoids made of metal, but from the waist down their bodies take the form of spinning
metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral
centurions can be directed to stand down with a password, although often these command
phrases have been lost to the mists of time. In rare cases, a spiral centurion may
also wield manufactured weapons or a shield in addition to its built-in weapons,
giving it access to additional actions besides those listed below.
Most spiral centurions are hundreds or even thousands of years old, only staying
functional because of the powerful magic used in their creation. Still, millennia
of neglect have caused many spiral centurions to develop small glitches or malfunctions.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28'
hp: 170
hp_misc: null
immunities:
- bleed
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- __death__ effects
- __disease__
- __doomed__
- __drained__
- __fatigued__
- __healing__
- __mental__
- __necromancy__
- nonlethal attacks
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- __paralyzed__
- __poison__
- __sickened__
- __unconscious__**Top-Heavy** A spiral centurion's top-like design makes it susceptible
to effects that would cause it to fall prone. The DC of any attempt to knock the
spiral centurion __prone__ is reduced by 5. If the spiral centurion attempts a check
or saving throw to resist being knocked prone
- it takes a -5 status penalty. A spiral centurion that has been knocked prone can-t
use any actions other than to attempt to Stand
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- but it must succeed at a DC 30 __Acrobatics__ check to do so.
level: 11
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d12+12
type: slashing
name: blade
to_hit: 23
traits:
- agile
- sweep
name: Spiral Centurion
perception: 20
ranged_attacks: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 16
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 23
misc: null
name: Acrobatics
- bonus: 23
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '250'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Mindless