2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -5
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con_mod: 3
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dex_mod: 4
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int_mod: -5
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str_mod: 6
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wis_mod: 0
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ac: 27
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: None
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: When an alchemical golem hits a creature with a syringe Strike, roll
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1d6 on the alchemical chambers list to determine the additional effect of the
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attack. The syringe deals an additional 2d6 damage of the appropriate type (or
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exposes the target to the sickness effect, as appropriate).
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Alchemical Injection
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Alchemical Injection** When an alchemical golem hits a creature
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with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the
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additional effect of the attack. The syringe deals an additional 2d6 damage of
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the appropriate type (or exposes the target to the sickness effect, as appropriate).'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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2020-09-15 16:30:39 -04:00
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- action_cost: One Action
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2020-05-30 01:59:14 -04:00
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: 'The golem fills an empty vial from one of its alchemical chambers
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to create a bomb and then makes a bomb Strike. Determine the type of bomb created
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by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates
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the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a
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__frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s
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fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals
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3d10 poison damage and 3 poison splash damage with no other effects. On a roll
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of 6, it creates a sickness bomb, which exposes the target and all creatures in
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the splash radius to the sickness effect; creatures hit by only the splash receive
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a +2 circumstance bonus to their Fortitude saves.'
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Generate Bomb
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Generate Bomb** [One Action] (__manipulate__) The golem fills
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an empty vial from one of its alchemical chambers to create a bomb and then makes
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a bomb Strike. Determine the type of bomb created by rolling 1d6 on the alchemical
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chambers list above. On a roll of 1–4, it creates the corresponding greater alchemical
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bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled
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lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll
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of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash
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damage with no other effects. On a roll of 6, it creates a sickness bomb, which
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exposes the target and all creatures in the splash radius to the sickness effect;
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creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude
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saves.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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2020-09-15 16:30:39 -04:00
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traits:
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- manipulate
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2020-05-30 01:59:14 -04:00
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trigger: null
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2020-09-15 16:30:39 -04:00
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alignment: N
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automatic_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: None
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: 'An alchemical golem''s body contains six alchemical chambers filled
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with different substances. When an alchemical golem ability calls upon a randomly
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determined alchemical effect, roll 1d6 and consult the following (if you roll
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the result of a chamber that was shattered, there is no alchemical effect):
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**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
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**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
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2 on a critical failure)
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**Alchemical Rupture** When an alchemical golem takes physical damage from a critical
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hit or is affected by a shatter spell, one glass chamber within its body shatters,
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spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
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list (see above) to determine which one shatters—on a roll of 1–5, creatures in
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the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
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of 6, creatures must instead save against the sickness effect.
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**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent damage);
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healed by acid (area 2d4 HP); slowed by cold
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**Vulnerable to Shatter** Casting a shatter spell on an alchemical golem affects
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the golem normally, but also causes an alchemical rupture (see above).'
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Alchemical Chambers
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Alchemical Chambers** An alchemical golem''s body contains six
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alchemical chambers filled with different substances. When an alchemical golem
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ability calls upon a randomly determined alchemical effect, roll 1d6 and consult
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the following (if you roll the result of a chamber that was shattered, there is
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no alchemical effect):
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**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
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**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
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2 on a critical failure)
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**Alchemical Rupture** When an alchemical golem takes physical damage from a critical
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hit or is affected by a shatter spell, one glass chamber within its body shatters,
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spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
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list (see above) to determine which one shatters—on a roll of 1–5, creatures in
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the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
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of 6, creatures must instead save against the sickness effect.
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**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent damage);
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healed by acid (area 2d4 HP); slowed by cold
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**Vulnerable to Shatter** Casting a shatter spell on an alchemical golem affects
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the golem normally, but also causes an alchemical rupture (see above).'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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description: 'This golem is a walking alchemical nightmare capable of inflicting all
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manner of painful wounds. Its ability to follow orders is granted by the otherwise
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mindless humanoid brain that floats in its dome-like head. In exceptionally rare
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cases, the brain used in its creation might retain fragments of memories or even
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actual intellect, resulting in an alchemical golem with a personality and agenda
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of its own.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28'
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hp: 150
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hp_misc: null
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immunities:
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- acid
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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level: 9
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 2d10+6
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type: piercing
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name: syringe
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plus_damage:
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- formula: null
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type: alchemical injection
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to_hit: 22
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traits:
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- magical
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- reach 10 feet
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name: Alchemical Golem
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perception: 15
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2020-09-15 16:30:39 -04:00
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ranged_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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2020-09-15 16:30:39 -04:00
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damage:
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formula: null
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type: see Generate Bomb
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2020-05-30 01:59:14 -04:00
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name: bomb
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plus_damage: null
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to_hit: 20
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traits:
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- magical
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- thrown 20 feet
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rarity: Uncommon
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resistances:
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- amount: 12
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2020-09-15 16:30:39 -04:00
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misc: except adamantine or bludgeoning
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type: physical
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 20
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fort_misc: null
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misc: null
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ref: 19
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ref_misc: null
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will: 15
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will_misc: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 22
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary
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2020-09-15 16:30:39 -04:00
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page_start: '185'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 25
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Alchemical
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- Construct
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- Golem
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- Mindless
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