pathfinder-2-sqlite-MIRROR/data/monsters/drider.yaml

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ability_mods:
cha_mod: 4
con_mod: 3
dex_mod: 3
int_mod: 2
str_mod: 4
wis_mod: 3
ac: 24
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 6 rounds
name: Drider Venom
range: null
raw_description: '**Drider Venom** (__poison__) **Saving Throw** DC 23 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__
(1 round)'
requirements: null
saving_throw: DC 23 Fortitude
stages:
- effect: 1d8 poison damage and __enfeebled 1__ (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by a drider's web attack is __immobilized__ and stuck
to the nearest surface (Escape DC 21).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Web Trap
range: null
raw_description: '**Web Trap** A creature hit by a drider''s web attack is __immobilized__
and stuck to the nearest surface (Escape DC 21).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'The first fleshwarping process mastered by the drow remains both their
most successful and most infamous: the drider. Fusing the body of a drow with that
of a giant spider, driders are a sexually dimorphic fleshwarp—the only fleshwarp
known to be able to produce young. While female driders have the upper torsos of
elegant drow women with mouths featuring sharp poisoned fangs, male driders have
hideous, mutated countenances that further blend the humanoid form with that of
a spider; the difference in appearance is perhaps a reflection on the matriarchal
nature of drow society. In combat, all driders are equally dangerous.
Although the fleshwarping process was originally intended to be a punishment for
drow who fell from grace, the significant powers and strengths gained from the horrifying
transformation are attractive to some drow, and an increasing number of lower-ranking
citizens in drow cities volunteer themselves for the painful procedure. In return
for mandatory time (typically measured in decades) serving as a guardian, soldier,
or other public servant, such volunteer driders are later allowed to lead their
own lives, typically in caverns located in a city''s periphery. The painful truth
is that for most driders, they do not live long enough to see this reward, for the
drow have a penchant for working their fleshwarped slaves to death or deploying
them in deadly war missions in which survival is a only a remote possibility.
Most driders use arcane magic, but driders who use divine magic are well known,
while a rare few use occult or primal magic. A drider''s innate spells remain the
same regardless of the magical tradition, but those who use different types of magic
as prepared spells may well have entirely different spells prepared than the drider
presented below.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 22'
hp: 95
hp_misc: null
immunities:
- sleep
items:
- +1 composite longbow (20 arrows)
- glaive
languages:
- Elven
- Undercommon
level: 6
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+10
type: slashing
name: glaive
plus_damage: null
to_hit: 16
traits:
- deadly 1d8
- forceful
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+10
type: piercing
name: fangs
plus_damage:
- formula: null
type: drider venom
to_hit: 16
traits: null
name: Drider
perception: 13
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d8+8
type: piercing
name: composite longbow
plus_damage: null
to_hit: 16
traits:
- deadly d10
- magical
- propulsive
- range increment 100 feet
- reload 0
- volley 50 feet
- action_cost: One Action
damage:
formula: null
type: web trap
name: web
plus_damage: null
to_hit: 15
traits:
- range increment 30 feet
saves:
fort: 13
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 13
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 14
misc: null
name: Arcana
- bonus: 12
misc: null
name: Athletics
- bonus: 14
misc: null
name: Intimidation
- bonus: 13
misc: null
name: Religion
- bonus: 15
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '159'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 20
misc: null
type: climb
spell_lists:
- attack_bonus: null
cantrips:
- level: 3
spells:
- misc: null
name: dancing lights
- misc: null
name: detect magic
constants: null
dc: 20
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: clairvoyance
- misc: null
name: suggestion
- level: 3
spells:
- misc: null
name: clairaudience
- misc: null
name: dispel magic
- misc: null
name: levitate
- level: 2
spells:
- misc: at will
name: darkness
- misc: at will
name: faerie fire
spells_source: Arcane Innate Spells
- attack_bonus: 17
cantrips:
- level: 3
spells:
- misc: null
name: ghost sound
- misc: null
name: mage hand
- misc: null
name: ray of frost
constants: null
dc: 24
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: null
name: fireball
- level: 2
spells:
- misc: null
name: acid arrow
- misc: null
name: invisibility
- level: 1
spells:
- misc: x2
name: magic missile
- misc: null
name: ray of enfeeblement
spells_source: Arcane Prepared Spells
traits:
- Aberration