2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 7
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con_mod: 7
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dex_mod: 5
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int_mod: -3
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str_mod: 9
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wis_mod: 6
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ac: 41
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: Two Actions
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2020-05-30 01:59:14 -04:00
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot
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cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex
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save). The freezing ooze clings to those struck and hardens into thick sheets
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of ice. A creature that fails the saving throw is __immobilized__ by the ice until
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it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for
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either case). At the start of its turn, a creature still immobilized by the ice
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takes 4d6 cold damage. Another creature can free a frozen target by dealing a
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total of 20 fire damage to the frozen target. Left unattended, the ice crumbles
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away in 1 minute on its own. Creatures with the fire trait can't be frozen in
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place by this breath weapon. Flying creatures fall if frozen, and swimming creatures
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that are frozen rise toward the surface of the water at a speed of 60 feet per
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round. An ice linnorm can't use Breath Weapon again for 1d4 rounds.
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Breath Weapon
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__)
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The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone
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that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save).
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The freezing ooze clings to those struck and hardens into thick sheets of ice.
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A creature that fails the saving throw is __immobilized__ by the ice until it
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succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for
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either case). At the start of its turn, a creature still immobilized by the ice
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takes 4d6 cold damage. Another creature can free a frozen target by dealing a
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total of 20 fire damage to the frozen target. Left unattended, the ice crumbles
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away in 1 minute on its own. Creatures with the fire trait can''t be frozen in
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place by this breath weapon. Flying creatures fall if frozen, and swimming creatures
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that are frozen rise toward the surface of the water at a speed of 60 feet per
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round. An ice linnorm can''t use Breath Weapon again for 1d4 rounds.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- cold
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2020-09-15 16:30:39 -04:00
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- evocation
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2020-05-30 01:59:14 -04:00
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- primal
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trigger: null
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2020-09-15 16:30:39 -04:00
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 2d6+18 bludgeoning, DC 38
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 2d6+18 bludgeoning, DC 38'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: 10 rounds
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name: Ice Linnorm Venom
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range: null
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raw_description: '**Ice Linnorm Venom** (__cold__, __injury__, __poison__) **Saving
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Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold
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damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.'
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requirements: null
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saving_throw: DC 38 Fortitude
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stages:
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- effect: 5d6 cold damage and __drained 1__
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- effect: 7d6 cold damage and __drained 2__.
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success: null
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traits:
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- cold
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- injury
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- poison
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trigger: null
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alignment: CE
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automatic_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Tail only.
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2020-09-15 16:30:39 -04:00
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effect: null
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2020-05-30 01:59:14 -04:00
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Curse of Frost
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Curse of Frost** (__cold__, __curse__, __primal__) When a creature
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slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain
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weakness to cold 15.
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**Attack of Opportunity** [Reaction] Tail only.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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2020-09-15 16:30:39 -04:00
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trigger: null
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2020-05-30 01:59:14 -04:00
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description: 'The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain
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peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38'
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hp: 330
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hp_misc: regeneration 10 (deactivated by cold iron)
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immunities:
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- cold
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- curse
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- paralyzed
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- sleep
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languages:
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- Aklo
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- Draconic
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- Sylvan
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level: 17
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 3d12+17
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: ice linnorm venom
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to_hit: 34
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traits:
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- reach 25 feet
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- magical
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- action_cost: One Action
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damage:
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formula: 3d8+17
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 34
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traits:
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- reach 20 feet
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- agile
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- magical
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- action_cost: One Action
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damage:
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formula: 3d6+17
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 34
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traits:
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- reach 25 feet
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- agile
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- magical
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name: Ice Linnorm
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perception: 29
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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rarity: Uncommon
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saves:
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fort: 32
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 28
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ref_misc: null
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will: 27
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will_misc: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- true seeing
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size: Gargantuan
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skills:
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- bonus: 28
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 32
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary
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2020-09-15 16:30:39 -04:00
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page_start: '225'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 35
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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- amount: 100
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: fly
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- amount: 40
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: swim
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2020-09-15 16:30:39 -04:00
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- amount: null
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2020-05-30 01:59:14 -04:00
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misc: null
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2020-09-15 16:30:39 -04:00
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type: freedom of movement
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 8
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2020-05-30 01:59:14 -04:00
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spells:
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2020-09-15 16:30:39 -04:00
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- misc: null
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2020-05-30 01:59:14 -04:00
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name: freedom of movement
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2020-09-15 16:30:39 -04:00
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- level: 7
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2020-05-30 01:59:14 -04:00
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spells:
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2020-09-15 16:30:39 -04:00
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- misc: null
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2020-05-30 01:59:14 -04:00
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name: true seeing
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2020-09-15 16:30:39 -04:00
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dc: 38
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focus_points: null
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misc: null
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spell_lists: null
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spells_source: Primal Innate Spells
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2020-05-30 01:59:14 -04:00
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traits:
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- Cold
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- Dragon
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2020-09-15 16:30:39 -04:00
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weaknesses:
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- amount: 15
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misc: null
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type: cold iron
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- amount: 10
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misc: null
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type: fire
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