pathfinder-2-sqlite-MIRROR/data/monsters/peryton.yaml

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ability_mods:
cha_mod: 3
con_mod: 2
dex_mod: 3
int_mod: 0
str_mod: 4
wis_mod: 5
ac: 21
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The peryton rips out the heart of an adjacent corpse with their jaws.
The creature must have died in the last minute. As the peryton rips the heart
free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses
this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened
2 on a critical failure).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Heart Ripper
range: null
raw_description: '**Heart Ripper** [One Action] (__attack__, __emotion__, __fear__,
__visual__) The peryton rips out the heart of an adjacent corpse with their jaws.
The creature must have died in the last minute. As the peryton rips the heart
free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses
this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened
2 on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
- emotion
- fear
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The peryton Flies, going no higher than 20 feet over the target creature.
The target creature must succeed at a DC 21 Will save or the peryton's shadow
changes to match that cast by the target creature. With their shadow so transformed,
the peryton gains a +2 status bonus to attack and damage rolls against that creature.
In addition, each time the peryton successfully Strikes that creature, the creature
must succeed at a DC 21 Will save or become __frightened 1__, or increase its
frightened condition by 1 if it's already frightened. This is an __emotion__ and
__fear__ effect. The shadow remains transformed for 1 hour or until the peryton
Mimics a Shadow again, whichever comes first.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mimic Shadow
range: null
raw_description: '**Mimic Shadow** [One Action] (__necromancy__, __occult__, __shadow__)
**Requirements** The target must be casting a shadow; **Effect** The peryton Flies,
going no higher than 20 feet over the target creature. The target creature must
succeed at a DC 21 Will save or the peryton''s shadow changes to match that cast
by the target creature. With their shadow so transformed, the peryton gains a
+2 status bonus to attack and damage rolls against that creature. In addition,
each time the peryton successfully Strikes that creature, the creature must succeed
at a DC 21 Will save or become __frightened 1__, or increase its frightened condition
by 1 if it''s already frightened. This is an __emotion__ and __fear__ effect.
The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow
again, whichever comes first.'
requirements: The target must be casting a shadow
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
- shadow
trigger: null
alignment: CE
automatic_abilities: null
description: 'The peryton is an amalgam of horror, merging the features of a stag,
wolf, and hawk. They love using shadows to stalk their victims before ripping out
their still-beating hearts and relishing the dying pulse as they swallow them whole,
so the doomed victims spends their last moments watching as their flesh is consumed.
Despite perytons'' animalistic appearance and brutal behavior, they are viciously
cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler
and stalk it from on high. Most perytons are loners who loathe all other creatures.
These feelings extend to other perytons as well, and adult males attack each other
on sight as surely as they attack anything else.
Once per year, perytons mate. The males offer up hearts they have collected from
humanoids to attract females. Those that manage to secure a mate rarely survive
long though, as their mating ritual is short and violent. Female perytons generally
abandon their eggs after laying them, so newly hatched perytons must fend for themselves
from the moment they emerge.
A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall
and strong tree where they can observe nearby lands. Although they aren''t particularly
interested in wealth, perytons do like to collect small objects from their victims.
During those times between hunts, they sometimes study these trophies in order to
relive the memories of victims'' last moments and the taste of victims'' hearts.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 19'
hp: 60
hp_misc: null
languages:
- Common
level: 4
melee_attacks:
- action_cost: One Action
damage:
formula: 1d12+7
type: piercing
name: antler
plus_damage: null
to_hit: 14
traits:
- deadly d8
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: fangs
plus_damage: null
to_hit: 14
traits:
- agile
name: Peryton
perception: 13
ranged_attacks: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 13
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: Acrobatics
- bonus: 11
misc: null
name: Intimidation
- bonus: 11
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '197'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 50
misc: null
type: fly
spell_lists: null
traits:
- Beast