pathfinder-2-sqlite-MIRROR/data/monsters/ravener.yaml

598 lines
19 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: 8
con_mod: 9
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 6
ac: 47
ac_special: null
active_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The ravener tears the creature's soul from its body with their maw and gulps
it down. The dying creature must attempt a DC 44 Fortitude save.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Consume Soul
range: null
raw_description: '**Consume Soul** [Free Action] (__death__, __divine__, __necromancy__)
**Trigger** A living creature within 30 feet of the ravener dies; **Effect** The
ravener tears the creature''s soul from its body with their maw and gulps it down.
The dying creature must attempt a DC 44 Fortitude save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- death
- divine
- necromancy
trigger: A living creature within 30 feet of the ravener dies;
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The ravener tears off a small chunk of the creature's soul. If the
victim is restored to life, they are __drained 1__ in addition to any other side
effects of returning to life. The ravener adds a number of Hit Points to their
soul ward equal to half the creature's level.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The ravener tears off a small chunk of the creature''s
soul. If the victim is restored to life, they are __drained 1__ in addition to
any other side effects of returning to life. The ravener adds a number of Hit
Points to their soul ward equal to half the creature''s level.'
requirements: null
saving_throw: null
stages: null
success: The ravener tears off a small chunk of the creature's soul. If the victim
is restored to life, they are __drained 1__ in addition to any other side effects
of returning to life. The ravener adds a number of Hit Points to their soul ward
equal to half the creature's level.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As success, but the creature's soul is ravaged. The creature is drained
3 and the ravener adds a number of Hit Points to their soul ward equal to the
creature's level.
effect: null
failure: As success, but the creature's soul is ravaged. The creature is drained
3 and the ravener adds a number of Hit Points to their soul ward equal to the
creature's level.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** As success, but the creature''s soul is ravaged. The
creature is drained 3 and the ravener adds a number of Hit Points to their soul
ward equal to the creature''s level.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the ravener devours the entire soul. The victim
can't be restored to life as long as the ravener exists except via a 10th-level
effect such as __miracle__ or __wish__, and the ravener adds a number of Hit Points
to their soul ward equal to twice the creature's level.
critical_success: null
description: As failure, but the ravener devours the entire soul. The victim can't
be restored to life as long as the ravener exists except via a 10th-level effect
such as __miracle__ or __wish__, and the ravener adds a number of Hit Points to
their soul ward equal to twice the creature's level.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the ravener devours the entire
soul. The victim can''t be restored to life as long as the ravener exists except
via a 10th-level effect such as __miracle__ or __wish__, and the ravener adds
a number of Hit Points to their soul ward equal to twice the creature''s level.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The ravener attempts to take control of a magical __fire__ or a fire
spell within 100 feet. If it succeeds at a __counteract__ check (counteract level
10, counteract modifier +34), the original caster loses control of the spell or
magical fire, control is transferred to the ravener, and this action counts as
the ravener having Sustained the Spell with the action (if applicable). The ravener
can choose to end the spell instead of taking control, if they choose.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Manipulate Flames
range: null
raw_description: '**Manipulate Flames** [One Action] (__arcane__, __concentrate__,
__transmutation__) The ravener attempts to take control of a magical __fire__
or a fire spell within 100 feet. If it succeeds at a __counteract__ check (counteract
level 10, counteract modifier +34), the original caster loses control of the spell
or magical fire, control is transferred to the ravener, and this action counts
as the ravener having Sustained the Spell with the action (if applicable). The
ravener can choose to end the spell instead of taking control, if they choose.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ravener breathes a blast of flame that deals 20d6 fire damage plus
4d6 __persistent negative damage__ (DC 44 basic Reflex save). A creature that
fails its save is also __drained 1__ (or drained 2 on a critical failure). If
a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul
ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ravenous Breath Weapon
range: null
raw_description: '**Ravenous Breath Weapon** [Two Actions] (__arcane__, __evocation__,
__fire__) The ravener breathes a blast of flame that deals 20d6 fire damage plus
4d6 __persistent negative damage__ (DC 44 basic Reflex save). A creature that
fails its save is also __drained 1__ (or drained 2 on a critical failure). If
a creature is drained by the ravener''s Ravenous Breath Weapon, the ravener''s
soul ward gains 5 HP. The ravener can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The ravener treats an attack roll as a critical hit on a roll of 19
or 20, as long as the attack roll was a success. Additionally, whenever the ravener
makes a critical hit with one of their Strikes, the target must succeed on a Fortitude
save or gain the __drained 1__ condition. If the target already has a drained
value of greater than 0, their drained value instead increases by 1, to a maximum
of drained 4. Whenever the ravener applies drain to a creature in this way, their
soul ward gains 5 Hit Points.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vicious Criticals
range: null
raw_description: '**Vicious Criticals** The ravener treats an attack roll as a critical
hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally,
whenever the ravener makes a critical hit with one of their Strikes, the target
must succeed on a Fortitude save or gain the __drained 1__ condition. If the target
already has a drained value of greater than 0, their drained value instead increases
by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature
in this way, their soul ward gains 5 Hit Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: .
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cowering Fear
range: 90 feet
raw_description: '**Cowering Fear** (__aura__, __emotion__, __fear__, __mental__)
90 feet, DC 42.'
requirements: null
saving_throw: DC 42
stages: null
success: null
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: ', 4d6 fire damage (DC 41 basic Reflex save)'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dragon Heat
range: 10 feet
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__)
10 feet, 4d6 fire damage (DC 41 basic Reflex save)'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- aura
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 200 HP. An intangible field of necromantic energy protects a ravener
from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the
ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit
Point, all damage in excess of what would reduce them to 1 Hit Point is instead
dealt to their soul ward. If this damage reduces the soul ward to fewer than 0
Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored
only via specific ravener abilities such as Consume Soul, ravenous breath, or
vicious criticals. A ravener who goes more than a week without successfully using
Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4
Hit Points each day until they feed. If the ravener's soul ward loses all its
Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Soul Ward
range: null
raw_description: '**Soul Ward** 200 HP. An intangible field of necromantic energy
protects a ravener from total destruction. A soul ward has 150 maximum Hit Points,
or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced
below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point
is instead dealt to their soul ward. If this damage reduces the soul ward to fewer
than 0 Hit Points, the ravener is destroyed. A soul ward''s Hit Points can be
restored only via specific ravener abilities such as Consume Soul, ravenous breath,
or vicious criticals. A ravener who goes more than a week without successfully
using Consume Soul to feed on a dying creature starves, and their soul ward loses
1d4 Hit Points each day until they feed. If the ravener''s soul ward loses all
its Hit Points while the ravener still has more than 1 HP, they become a ravener
husk.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The ravener draws deeply into their soul ward, discorporating their body
into soul energy in order to escape. They take 50 damage to their soul ward and
their physical body vanishes, reappearing 1d4 hours later in a random location
within 1 mile from the location where they used Discorporate.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Discorporate
range: null
raw_description: '**Discorporate [Free Action]** (__divine__, __necromancy__) **Trigger**
The ravener takes excess damage to their soul ward but still has at least 51 Hit
Points in their soul ward; **Effect** The ravener draws deeply into their soul
ward, discorporating their body into soul energy in order to escape. They take
50 damage to their soul ward and their physical body vanishes, reappearing 1d4
hours later in a random location within 1 mile from the location where they used
Discorporate.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: The ravener takes excess damage to their soul ward but still has at least
51 Hit Points in their soul ward;
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The ravener makes all the choices to determine the targets, destination,
and other effects of the spell, as though they were the caster.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Redirect Fire
range: null
raw_description: '**Redirect Fire [Reaction]** (__abjuration__, __arcane__) **Trigger**
A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise comes
into effect from a source within 100 feet; **Effect** The ravener makes all the
choices to determine the targets, destination, and other effects of the spell,
as though they were the caster.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- arcane
trigger: A creature within 100 feet casts a fire spell, or a fire spell otherwise
comes into effect from a source within 100 feet;
description: 'The ravener presented here was once an __ancient red dragon__.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 47
**__Recall Knowledge - Undead__ (__Religion__)**: DC 47'
hp: 500
hp_misc: null
immunities:
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- fire
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Abyssal
- Common
- Draconic
- Dwarven
- Jotun
- Necril
- Orcish
level: 21
melee_attacks:
- action_cost: One Action
damage:
formula: 4d10+17
type: piercing
name: jaws
plus_damage:
- formula: null
type: 3d6 fire
- formula: null
type: 2d6 negative
to_hit: 39
traits:
- fire
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: claw
plus_damage:
- formula: null
type: 2d6 negative
to_hit: 39
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d10+15
type: slashing
name: tail
plus_damage:
- formula: null
type: 2d6 negative
to_hit: 37
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 3d8+15
type: slashing
name: wing
plus_damage:
- formula: null
type: 2d6 negative
to_hit: 37
traits:
- agile
- magical
- reach 20 feet
name: Ravener
perception: 37
ranged_attacks: null
rarity: Rare
saves:
fort: 38
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 34
ref_misc: null
will: 37
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Smoke doesn't impair an ancient red ravener's vision; it ignores the
__concealed__ condition from smoke.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** Smoke doesn''t impair an ancient red ravener''s
vision; it ignores the __concealed__ condition from smoke.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- scent (imprecise) 60 feet
- smoke vision
- soulsense 60 feet
size: Gargantuan
skills:
- bonus: 32
misc: null
name: Acrobatics
- bonus: 37
misc: null
name: Arcana
- bonus: 39
misc: null
name: Athletics
- bonus: 38
misc: null
name: Deception
- bonus: 38
misc: null
name: Diplomacy
- bonus: 40
misc: null
name: Intimidation
- bonus: 35
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '224'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 180
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 9
spells:
- misc: null
name: detect magic
- misc: null
name: read aura
constants: null
dc: 44
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: at will
name: wall of fire
- level: 4
spells:
- misc: at will
name: suggestion
spells_source: Arcane Innate Spells
traits:
- Dragon
- Fire
- Undead
weaknesses:
- amount: 20
misc: null
type: cold
- amount: 20
misc: null
type: good