201 lines
5.9 KiB
YAML
201 lines
5.9 KiB
YAML
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ability_mods:
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cha_mod: -4
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con_mod: 2
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dex_mod: 3
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int_mod: -4
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str_mod: 2
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wis_mod: 2
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ac: 19
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ac_special:
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- descr: 15 when broken
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The siege shard emits a disorienting psychic blast. All creatures within
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a 15 feet take 4d6 mental damage (DC 20 basic Will save).
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failure: null
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frequency: once per minute
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Overwhelming Anguish
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range: null
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raw_description: '**Overwhelming Anguish** [Two Actions] (__emotion__, __enchantment__,
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__mental__, __occult__) **Frequency** once per minute; **Effect** The siege shard
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emits a disorienting psychic blast. All creatures within a 15 feet take 4d6 mental
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damage (DC 20 basic Will save).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- emotion
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- enchantment
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- mental
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- occult
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a siege shard is destroyed within 100 feet of a structure, it
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reforms after 2d4 days within the nearest structure, fully healed. A siege shard
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within a structure can be permanently destroyed by the Prove Peace activity.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Rejuvenation
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range: null
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raw_description: '**Rejuvenation** (__abjuration__, __occult__) When a siege shard
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is destroyed within 100 feet of a structure, it reforms after 2d4 days within
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the nearest structure, fully healed. A siege shard within a structure can be permanently
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destroyed by the Prove Peace activity.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- abjuration
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- occult
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Mental damage ignores a siege shard's hardness. Additionally, proving
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the siege shard's generative conflict is over with the Prove Peace activity reverts
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the creature to ordinary stone.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Exorcism
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range: null
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raw_description: '**Exorcism** Mental damage ignores a siege shard''s hardness.
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Additionally, proving the siege shard''s generative conflict is over with the
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Prove Peace activity reverts the creature to ordinary stone.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: While a siege shard is embedded within a structure while using __meld
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into stone__, the structure and all objects within it take twice as long to repair.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Surreptitious Siege
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range: null
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raw_description: '**Surreptitious Siege** While a siege shard is embedded within
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a structure while using __meld into stone__, the structure and all objects within
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it take twice as long to repair.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: Sieges provoke lingering feelings of confinement and desperation. These
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emotions can coalesce as a psychic presence that animates broken battlements as
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quasi-intelligent constructs dubbed siege shards. The shard's surface depicts the
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conflicts that created it, which hold the key to dispersing its psychic presence.
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A successful DC 18 check to __Recall Knowledge__ is sufficient to identify the conflict
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that engendered the construct. A creature aware of a shard's generative conflict
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can attempt the following activity.
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hp: 37
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hp_misc: null
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immunities:
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- bleed
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=188">nonlethal</a> attacks
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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level: 3
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: bludgeoning
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name: slam
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plus_damage: null
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to_hit: 11
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traits: null
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name: Siege Shard
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perception: 9
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 9
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will_misc: null
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senses:
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- darkvision
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size: Tiny
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skills:
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- bonus: 9
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misc: null
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name: Athletics
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- bonus: 10
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misc: null
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name: Stealth
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sources:
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- abbr: 'Pathfinder #157: Devil at the Dreaming Palace'
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page_start: '84'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: 12
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cantrips:
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- level: 2
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spells:
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- misc: null
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name: mage hand
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- misc: null
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name: telekinetic projectile
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constants: null
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dc: 20
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focus_points: null
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misc: null
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spell_lists:
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- level: 3
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spells:
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- misc: at will
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name: meld into stone
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- level: 2
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spells:
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- misc: null
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name: telekinetic maneuver
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spells_source: Occult Innate Spells
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traits:
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- Concentrate
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- Manipulate
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