2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 3
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con_mod: 6
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dex_mod: 0
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int_mod: 4
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str_mod: 10
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wis_mod: 4
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ac: 37
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: The ruin collapses up to three 10-footby- 10-foot sections of its ceiling.
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The ruin takes 10 damage per section it collapses, and it can't collapse the same
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section until it has been repaired. Each creature in one of these areas takes
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8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the
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creature is also restrained under the rubble until it Escapes (DC 33).
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Collapse Ceiling
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range: null
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raw_description: '**Collapse Ceiling** [Three Actions] The ruin collapses up to
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three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per
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section it collapses, and it can''t collapse the same section until it has been
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repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with
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a DC 35 basic Reflex save. On a failed save, the creature is also restrained under
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the rubble until it Escapes (DC 33).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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2020-05-30 01:59:14 -04:00
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- action_cost: None
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: A soulbound ruin's edifice Strikes can target any creature inside the
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ruin.
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Pervasive Attacks
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Pervasive Attacks** A soulbound ruin''s edifice Strikes can
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target any creature inside the ruin.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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2020-09-15 16:30:39 -04:00
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The ruin can spend 10 minutes repairing itself to regain up to 30 Hit
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Points. If the ruin is interrupted during this time, it loses its focus and the
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repair fails. This ability functions even if the ruin is reduced to 0 HP, unless
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a __consecrate__ ritual has been performed to purify the building, in which case
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the soulbound ruin is destroyed. This ritual must be dedicated to a good deity
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or a deity with a strong opposition to undead, such as __Pharasma__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Self-Repair
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range: null
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raw_description: '**Self-Repair** The ruin can spend 10 minutes repairing itself
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to regain up to 30 Hit Points. If the ruin is interrupted during this time, it
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loses its focus and the repair fails. This ability functions even if the ruin
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is reduced to 0 HP, unless a __consecrate__ ritual has been performed to purify
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the building, in which case the soulbound ruin is destroyed. This ritual must
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be dedicated to a good deity or a deity with a strong opposition to undead, such
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as __Pharasma__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: NE
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automatic_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The soulbound ruin reacts violently to stop the creature's movement, shooting
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spikes, throwing bricks, or otherwise impeding the target. The target must succeed
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at a DC 35 Reflex save or fall __prone__.
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failure: null
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frequency: once per turn
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Vulnerability to Exorcism
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Vulnerability to Exorcism** When a soulbound ruin fails a saving
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throw against a spell that would banish tormented spirits or manipulate souls,
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such as __banishment__ or __bind soul__, instead of experiencing the listed effects,
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it takes 10 damage per spell level.
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**Impede** [Reaction] **Frequency** once per turn; **Trigger** A creature within
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the soulbound ruin uses an action with the move trait. **Effect** The soulbound
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ruin reacts violently to stop the creature''s movement, shooting spikes, throwing
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bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex
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save or fall __prone__.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: A creature within the soulbound ruin uses an action with the move trait.
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description: 'Those who tread in ruined places sometimes speak of a sense that a supernatural
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presence is there alongside them, as if the spirits of the dead were watching intently.
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Such presences can be very real, often taking the form of ghosts or other shades
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of undead that cannot let go of their attachment to the Material Plane. But sometimes,
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instead of manifesting as distinct spirits, the souls of the dead infuse the very
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stone and mortar around them. When enough souls attach themselves to a single place—be
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it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound
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ruin.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 34
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 34'
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hp: 310
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hp_misc: negative healing
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- necromancy
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- nonlethal
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- paralyzed
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- poison
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- sickened
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- unconscious
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languages:
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- Common
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- and other languages typical to the region
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level: 15
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 4d10+9
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type: bludgeoning
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name: edifice
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plus_damage: null
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to_hit: 30
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traits: null
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name: Soulbound Ruin
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perception: 25
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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resistances:
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- amount: 10
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2020-09-15 16:30:39 -04:00
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misc: except adamantine
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type: physical
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 29
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fort_misc: null
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misc: null
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ref: 21
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ref_misc: null
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will: 27
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will_misc: null
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senses:
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- darkvision
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size: Gargantuan
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skills:
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- bonus: 30
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 26
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Deception
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: 'Pathfinder #148: Fires of the Haunted City'
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2020-09-15 16:30:39 -04:00
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page_start: '85'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: null
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: can't move
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spell_lists: null
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traits:
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- Construct
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- Undead
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weaknesses:
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- amount: 15
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: positive
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