pathfinder-2-sqlite-MIRROR/data/monsters/thanadaemon.yaml

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ability_mods:
cha_mod: 7
con_mod: 4
dex_mod: 6
int_mod: 3
str_mod: 6
wis_mod: 5
ac: 34
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a thanadaemon damages a living creature with a melee Strike, the
creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further
damage dealt by the thanadaemon increases the drained condition value by 1 on
a failed save, to a maximum of drained 4.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draining Strike
range: null
raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon
damages a living creature with a melee Strike, the creature must succeed at a
DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon
increases the drained condition value by 1 on a failed save, to a maximum of drained
4.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The thanadaemon glares at a single creature they can see within 30
feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's
terrifying gaze. If the target was already __frightened__, a failed save causes
it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature
is temporarily immune to this ability until the start of the thanadaemon's next
turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __fear__,
__visual__) The thanadaemon glares at a single creature they can see within 30
feet. The target must immediately attempt a DC 33 Will save against the thanadaemon''s
terrifying gaze. If the target was already __frightened__, a failed save causes
it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature
is temporarily immune to this ability until the start of the thanadaemon''s next
turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- fear
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The thanadaemon crushes the soul gem in one hand and gains __fast healing
15__ for 1 minute.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Soul Crush
range: null
raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirements
**The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul
gem in one hand and gains __fast healing 15__ for 1 minute.'
requirements: The thanadaemon has a soul gem
saving_throw: null
stages: null
success: null
traits:
- manipulate
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature ends its turn in the aura, it must attempt a DC 30
Will save. If the creature fails, it becomes __frightened 2__. The creature is
then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Terrifying Gaze
range: 30 feet
raw_description: '**Terrifying Gaze** (__aura__, __divine__, __emotion__, __enchantment__,
__fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the
aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened
2__. The creature is then temporarily immune to terrifying gaze (but not Focus
Gaze) for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- emotion
- enchantment
- fear
- mental
- visual
trigger: null
description: 'Also known as the deacons of death, thanadaemons represent death via
old age. They are among the most patient daemons, and prefer to bide their time
to enact far-reaching, decades-long plans rather than fight (though they are still
deadly foes). Like the Horseman of Death, they ply the waters of the River Styx
in search of wayward souls. Rarely are thanadaemons seen without a trademark oar
(which they wield as a __bo staff__), a tool they use to navigate the river''s muck-ridden
channels and turbulent rapids.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 31'
hp: 270
hp_misc: null
immunities:
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
items:
- +1 striking bo staff
- soul gem (2)
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 13
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+14
type: bludgeoning
name: bo staff
plus_damage:
- formula: null
type: 1d6 negative
- formula: null
type: 1d6 evil
- formula: null
type: draining strike
to_hit: 28
traits:
- evil
- magical
- parry
- reach 10 feet
- trip
- action_cost: One Action
damage:
formula: 3d6+14
type: slashing
name: claw
plus_damage:
- formula: null
type: 1d6 evil
- formula: null
type: draining strike
to_hit: 27
traits:
- agile
- evil
- finesse
- magical
name: Thanadaemon
perception: 26
ranged_attacks: null
saves:
fort: 21
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 23
ref_misc: null
will: 26
will_misc: null
senses:
- darkvision
- true seeing
size: Medium
skills:
- bonus: 22
misc: null
name: Arcana
- bonus: 26
misc: null
name: Deception
- bonus: 26
misc: null
name: Intimidation
- bonus: 22
misc: null
name: Religion
- bonus: 24
misc: null
name: Styx Lore
sources:
- abbr: Bestiary 2
page_start: '60'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: null
misc: null
type: air walk
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 7
spells:
- misc: null
name: air walk
- misc: null
name: true seeing
dc: 34
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: finger of death
- misc: at will; self plus skiff and passengers only; Astral, Ethereal, and evil
planes only
name: plane shift
- misc: null
name: teleport
- level: 6
spells:
- misc: null
name: slow
- misc: ×2
name: vampiric exsanguination
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: at will
name: dimension door
- level: 1
spells:
- misc: good only; at will
name: detect alignment
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 34
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: create undead
spells_source: Rituals
traits:
- Daemon
- Fiend
weaknesses:
- amount: 10
misc: null
type: good