pathfinder-2-sqlite-MIRROR/data/monsters/voidworm.yaml

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ability_mods:
cha_mod: 1
con_mod: 0
dex_mod: 4
int_mod: -1
str_mod: -1
wis_mod: -1
ac: 17
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The voidworm takes on the appearance of a Tiny animal. This doesn't
change its Speed or its attack and damage bonuses with its Strikes, but might
change the damage type its Strikes deal.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) The voidworm takes on the appearance of a Tiny animal. This
doesn''t change its Speed or its attack and damage bonuses with its Strikes, but
might change the damage type its Strikes deal.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the voidworm's tail Strike is stupefied 1 for 1 round
(__stupefied 2__ on a critical hit). A successful DC 16 Will save negates this
effect and grants temporary immunity to confounding lash for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Confounding Lash
range: null
raw_description: '**Confounding Lash** (__divine__, __emotion__, __enchantment__,
__mental__) A creature hit by the voidworm''s tail Strike is stupefied 1 for 1
round (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates
this effect and grants temporary immunity to confounding lash for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- emotion
- enchantment
- mental
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A voidworm''s vital organs shift and change shape and position constantly.
Immediately after the voidworm takes acid, electricity, or sonic damage, it gains
the listed amount of resistance to that damage type. This lasts for 1 hour or
until the next time the protean takes damage of one of the other types (in which
case its resistance changes to match that type), whichever comes first.
The voidworm is immune to polymorph effects unless it is a willing target. If
blinded or deafened, the voidworm automatically recovers at the end of its next
turn as new sensory organs grow to replace the compromised ones.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A voidworm''s
vital organs shift and change shape and position constantly. Immediately after
the voidworm takes acid, electricity, or sonic damage, it gains the listed amount
of resistance to that damage type. This lasts for 1 hour or until the next time
the protean takes damage of one of the other types (in which case its resistance
changes to match that type), whichever comes first.
The voidworm is immune to polymorph effects unless it is a willing target. If
blinded or deafened, the voidworm automatically recovers at the end of its next
turn as new sensory organs grow to replace the compromised ones.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- transmutation
trigger: null
description: 'Other proteans don''t consider the flying, iridescent beings known as
voidworms to be part of a protean caste at all, but instead merely a shameful side
effect of the Maelstrom''s constantly churning energy. To call a voidworm a protean
in the presence of a more powerful protean is as sure a way to instigate combat
as any.
Voidworms themselves have little interest in whether anyone sees them as proteans.
They maintain a thriving ecology in the Maelstrom, frolicking in schools of up to
20 and playing in the chaos of constantly shifting realities. Elsewhere (such as
on the Material Plane), voidworms are mesmerized by the principle of object permanence;
many latch onto specific features of a region (such as a hillside or pond) and flit
through the air around it for months or even years as they wait for the object of
their curiosity to change. Minor changes— such as a tree''s change of color in the
fall, a corpse''s slow decay, or periodic venting of steam from a geyser—all fascinate
voidworms. A voidworm is about 2 feet long and weighs 2 pounds.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 15'
hp: 16
hp_misc: fast healing 1
languages:
- Abyssal
- Protean
level: 1
melee_attacks:
- action_cost: One Action
damage:
formula: null
type: 1d81 piercing
name: jaws
plus_damage:
- formula: null
type: 1d4 chaotic
to_hit: 9
traits:
- chaotic
- finesse
- magical
- action_cost: One Action
damage:
formula: null
type: 1d41 slashing
name: tail
plus_damage:
- formula: null
type: 1d4 chaotic
- formula: null
type: confounding lash
to_hit: 9
traits:
- chaotic
- finesse
- magical
name: Voidworm
perception: 4
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: precision
- amount: 5
misc: null
type: protean anatomy
saves:
fort: 5
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A voidworm can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects
of __nondetection__ or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
A voidworm can anticipate the most likely presence of a creature through a supernatural
insight into chaotic probabilities and chance. This grants it the ability to sense
creatures within the listed range. A creature under the effects of __nondetection__
or that is otherwise shielded from divinations and predictions cannot be noticed
via entropy sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
- prediction
trigger: null
senses:
- entropy sense (imprecise) 30 feet
- darkvision
size: Tiny
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Deception
- bonus: 4
misc: null
name: Religion
- bonus: 7
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '266'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: fly
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: null
cantrips:
- level: 4
spells:
- misc: null
name: dancing lights
- misc: null
name: ghost sound
- misc: null
name: prestidigitation
constants:
- level: 4
spells:
- misc: null
name: freedom of movement
dc: 16
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: read omens
- level: 2
spells:
- misc: self only
name: blur
- misc: null
name: obscuring mist
- level: 1
spells:
- misc: at will; lawful only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- Monitor
- Protean