pathfinder-2-sqlite-MIRROR/data/monsters/wolverine.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 3
int_mod: -4
str_mod: 3
wis_mod: 0
ac: 18
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wolverine Strides and makes a Strike at the end of that movement.
If the wolverine begins this action __hidden__, it remains hidden until after
the attack.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Pounce
range: null
raw_description: '**Pounce** [One Action] The wolverine Strides and makes a Strike
at the end of that movement. If the wolverine begins this action __hidden__, it
remains hidden until after the attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rend
range: null
raw_description: '**__Rend__** [One Action] claw'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wolverine enters a state of pure rage that lasts either for 1 minute,
until there are no enemies it can perceive, or until it falls __unconscious__,
whichever comes first. While raging, the wolverine has AC 17, its jaws Strike
deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the
wolverine can't use actions that have the __concentrate__ trait, except for __Seek__.
After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wolverine Rage
range: null
raw_description: '**Wolverine Rage** [One Action] (__concentrate__, __emotion__,
__mental__) The wolverine enters a state of pure rage that lasts either for 1
minute, until there are no enemies it can perceive, or until it falls __unconscious__,
whichever comes first. While raging, the wolverine has AC 17, its jaws Strike
deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the
wolverine can''t use actions that have the __concentrate__ trait, except for __Seek__.
After it''s stopped raging, a wolverine can''t use Wolverine Rage again for 1
minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- emotion
- mental
trigger: null
alignment: N
automatic_abilities: null
description: 'Wolverines resemble small bears, to which they are related. Stocky and
muscular with long claws, wolverines are about 3 feet in length and weigh approximately
40 pounds. They have a thick fur coat that protects them from the cold temperatures
of the forests and frozen tundras where they reside.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 34
hp_misc: null
level: 2
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+5
type: piercing
name: jaws
plus_damage: null
to_hit: 11
traits: null
- action_cost: One Action
damage:
formula: 1d6+5
type: slashing
name: claw
plus_damage: null
to_hit: 11
traits:
- agile
name: Wolverine
perception: 8
ranged_attacks: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 6
will_misc: null
senses:
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 7
misc: null
name: Athletics
- bonus: 7
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '295'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 10
misc: null
type: burrow
- amount: 10
misc: null
type: climb
spell_lists: null
traits:
- Animal