pathfinder-2-sqlite-MIRROR/data/spells/spiritual guardian.yaml

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action_abbr: '2'
cast: '|2| somatic, verbal'
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components:
- Somatic
- Verbal
descr: "A Medium guardian made of magical force appears and attacks foes you designate\
\ within range. The spiritual guardian is translucent and appears to be holding\
\ your deity's favored weapon. \n\nWhen you Cast the Spell, the spiritual guardian\
\ appears in an unoccupied space next to a foe of your choice within range and makes\
\ a Strike against it. Each time you Sustain the Spell, you can move the spiritual\
\ guardian to an unoccupied space next to a target within range (if necessary) and\
\ make a Strike with it. The guardian uses and contributes to your multiple attack\
\ penalty. Alternatively, when you Sustain the Spell, you can have the guardian\
\ move adjacent to an ally and protect that ally. If you do, each time the ally\
\ would take damage, the guardian takes the first 10 damage instead of your ally.\
\ It continues to do so until you move the guardian to attack an enemy or defend\
\ a different ally, or until the guardian is destroyed (it has 50 Hit Points and\
\ can't recover Hit Points by any means). The guardian can't usually take damage\
\ except when protecting an ally, though *disintegrate* automatically destroys it\
\ if it hits the spiritual guardian's AC of 25. \n\nThe guardian's Strikes are melee\
\ spell attacks. Regardless of the appearance of the guardian's weapon, the guardian\
\ deals force damage equal to 2d8 plus your spellcasting ability modifier, but you\
\ can deal damage of the type normally dealt by the weapon it holds instead of force\
\ damage. No other traits or statistics of the weapon apply, and even a ranged weapon\
\ attacks adjacent creatures only. Despite making a spell attack, the spiritual\
\ guardian's weapon is a weapon for the purposes of triggers, resistances, and so\
\ forth. \n\nThe guardian takes up space and allies can use it when flanking, but\
\ it doesn't have any other attributes a creature would normally have aside from\
\ Hit Points, and creatures can move through its space without hindrance. The guardian\
\ can't make any attack other than its Strike, and feats or spells that affect weapons\
\ or enhance allies do not apply to the guardian. \n\n---\n**Heightened (+2)**\
\ The guardian's damage increases by 1d8, and its Hit Points increase by 20."
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duration: sustained up to 1 minute
has_been_manually_proofread: true
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level: 5
name: Spiritual Guardian
range: 120 feet
req: You have a deity.
source:
- abbr: CRB
page_start: 373
page_stop: 373
targets: null
traditions:
- Divine
traits:
- Attack
- Abjuration
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- Force
trigger: null
type: Spell