- descr:While its core is implanted, the creature can see through the eyes it creates through the area of its infestation aura, gaining the benefits of all-around vision.
- descr:Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
- descr:Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
- descr:When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesn’t blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it’s dazzled.
name:Light Blindness
source:
- abbr:BST1
page_start:343
page_stop:343
- descr:The creature senses a creature's mental essence at the listed range.
- descr:The creature can precisely sense bleeding creatures within the listed range.
name:Bloodsense
source:
- abbr:AoA3
page_start:76
page_stop:76
- descr:Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
- descr:This creature senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range.
- descr:This creature ignores the concealed condition from fog and clouds.
name:Fog Vision
source:
- abbr:BST1
page_start:126
page_stop:126
- descr:The creature exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.
- descr:The creature can always sense the direction of the neareast non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.