pathfinder-2-sqlite-MIRROR/data/monsters/arboreal regent.yaml

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ability_mods:
cha_mod: 2
con_mod: 6
dex_mod: -1
int_mod: 1
str_mod: 7
wis_mod: 4
ac: 26
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The arboreal regent takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage
from axes.'
requirements: null
success: null
traits: null
trigger: null
description: 'Arboreal regents—also called treants—are lumbering, solitary creatures
responsible for guarding an entire forest. They take an especially long view of
affairs and never act brashly or without much deliberation. They occasionally come
together in small groups called groves to share news and pass their wisdom down
to the arboreal wardens that have sprouted under their watch. In times of grave
danger, all the groves in a region may gather for a great months-long meeting to
plan and, eventually, act upon a threat.
The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and
weighs 4,500 pounds.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
hp: 150
hp_misc: null
immunities: null
items: null
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knowledge_checks:
dc: 24
skills:
- Nature
languages:
- Arboreal
- Common
- Sylvan
- speak with plants
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+7
type: bludgeoning
name: branch
plus_damage: null
to_hit: 19
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+7
type: bludgeoning
name: root
plus_damage: null
to_hit: 19
traits:
- trip
name: Arboreal Regent
perception: 18
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal regent causes a tree within 180 feet to uproot itself
and fight as a minion using the statistics for an __awakened tree__. The arboreal
regent can control up to two awakened trees at a time, and it can issue commands
to both trees as a single action, which has the __concentrate__ and __auditory__
traits.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Awaken Tree
range: null
raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
arboreal regent causes a tree within 180 feet to uproot itself and fight as a
minion using the statistics for an __awakened tree__. The arboreal regent can
control up to two awakened trees at a time, and it can issue commands to both
trees as a single action, which has the __concentrate__ and __auditory__ traits.'
requirements: null
success: null
traits:
- concentrate
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an arboreal regent damages an item or structure, it deals an additional
2d10 damage to that item or structure.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sunder Objects
range: null
raw_description: '**Sunder Objects** When an arboreal regent damages an item or
structure, it deals an additional 2d10 damage to that item or structure.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** '
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d10+7
type: bludgeoning
name: rock
plus_damage: null
to_hit: 19
traits:
- brutal
- range increment 120 feet
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: piercing
ritual_lists: null
saves:
fort: 20
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +18
- low-light vision
size: Huge
skills:
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 16
misc: null
name: 'Diplomacy '
- bonus: 16
misc: null
name: 'Intimidation '
- bonus: 18
misc: null
name: 'Nature '
- bonus: 11
misc: +21 in forests
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 25
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 26
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: 4
level: -1
spells:
- frequency: null
name: speak with plants
requirement: null
to_hit: null
traits:
- NG
- Huge
- Plant
type: Creature
weaknesses:
- amount: null
type: axe vulnerability
- amount: 10
type: fire