2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 0
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con_mod: 3
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dex_mod: 0
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int_mod: -5
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str_mod: 4
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wis_mod: 3
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The assassin vine causes vegetation within a 20-foot emanation to writhe
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for 1 round, turning this area into difficult terrain. When a creature starts
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its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
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a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
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a critical failure it is also __immobilized__ for 1 round. A creature can attempt
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to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Grasping Foliage
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range: null
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raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__)
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**Trigger **The assassin vine detects a creature within 20 feet via __tremorsense__;
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**Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe
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for 1 round, turning this area into difficult terrain. When a creature starts
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its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
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a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
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a critical failure it is also __immobilized__ for 1 round. A creature can attempt
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to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.'
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requirements: null
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success: null
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traits:
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- primal
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- transmutation
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trigger: The assassin vine detects a creature within 20 feet via __tremorsense__
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description: 'The assassin vine is a carnivorous plant with a voracious appetite.
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Rather than consuming creatures directly, it creates its own fertilizer by entangling
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prey and squeezing the life from it. Once the plant has killed a creature, it pulls
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the carcass over to its roots to feed from the decaying flesh. Although an assassin
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vine lacks eyes, it can detect and track prey through a combination of using its
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root systems to detect vibrations through topsoil and its leaves to detect heat
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changes in the vicinity. Although the assassin vine has no real intelligence, its
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learned behaviors mimic those of cunning ambush hunters.
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As it is slow moving, the assassin vine typically remains rooted in a single area
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for as long as it has sufficient prey. Though most often found along woodland trails
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or swamps, these plants can also be encountered in more rural settlements, poorly
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tended fields, and vineyards. While assassin vines can''t be trained in the classical
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sense, they can be used as defenses, and woodland-dwelling creatures like goblins
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and fey have been known to cultivate assassin vines as guardians for less-used routes
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into their lairs. In such cases, the tenders often seek to make the path more obvious
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than its disuse would otherwise suggest, while simultaneously working to ensure
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the bones of the vines'' victims are removed to keep their presence a secret, resulting
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in what appears to be an easy approach to the den but is actually an organic ambush.
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Mature assassin vines grow to 20 feet long and have smaller vines extending off
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the main trunk that reach from to 5 to 10 feet in length. The smallest of these
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vines sprout every 6 inches or so; they tend to grow clusters of full leaves and
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occasionally bear small berries. A recently fed assassin vine can have bunches of
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plump, blood-red berries that are juicy and tart but leave a slightly unpleasant
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iron aftertaste, as if from the faint taste of blood from a bitten lip.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 18'
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hp: 68
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 18
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: bludgeoning
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name: vine
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 12
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traits:
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- reach 10 feet
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name: Assassin Vine
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perception: 10
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d8+4 bludgeoning, DC 20
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** 1d8+4 bludgeoning, DC 20'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 8
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The assassin vine can __Hide__ in natural environments even if it doesn't
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have cover.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Camouflage
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range: null
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raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments
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even if it doesn''t have cover.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +10
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- tremorsense 30 feet
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- low-light vision
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size: Large
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skills:
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- bonus: 9
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misc: null
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name: 'Athletics '
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- bonus: 9
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misc: +11 in forests or grasslands
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 26
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page_stop: null
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speed:
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- amount: 5
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type: Land
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spell_lists: null
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traits:
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- N
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- Large
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- Mindless
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- Plant
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type: Creature
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weaknesses:
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- amount: 5
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type: fire
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- amount: 5
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type: slashing
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