pathfinder-2-sqlite-MIRROR/data/monsters/bogeyman.yaml

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ability_mods:
cha_mod: 6
con_mod: 4
dex_mod: 7
int_mod: 0
str_mod: 5
wis_mod: 3
ac: 30
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 60 feet. A bogeyman's aura of terror manifests as a shifting haze of
images that reflect the viewers' deepest fears. Whenever a creature ends its turn
within the aura, it must succeed at a DC 28 Will save or become __frightened 1__.
A creature's frightened condition (including from striking fear) does not reduce
as long as the creature remains in the aura. If the creature succeeds at its saving
throw, it becomes temporarily immune to the aura for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deepest Fear
range: null
raw_description: '**Deepest Fear** (__aura__, __emotion__, __fear__, __illusion__,
__mental__, __visual__) 60 feet. A bogeyman''s aura of terror manifests as a shifting
haze of images that reflect the viewers'' deepest fears. Whenever a creature ends
its turn within the aura, it must succeed at a DC 28 Will save or become __frightened
1__. A creature''s frightened condition (including from striking fear) does not
reduce as long as the creature remains in the aura. If the creature succeeds at
its saving throw, it becomes temporarily immune to the aura for 24 hours.'
requirements: null
success: null
traits:
- aura
- emotion
- fear
- illusion
- mental
- visual
trigger: null
description: 'These nocturnal stalkers tail their chosen quarry for days, even weeks
at a time, ominously showing up in back alleys, shadowy street corners, and even
in victims'' own homes before going in for the kill. For unfathomable reasons, a
bogeyman may spare a victim''s life and instead kidnap them, absconding to a far-off
location before returning years later with a fresh bogey in tow.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 29'
hp: 175
hp_misc: fast healing 10
immunities:
- fear
items: null
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knowledge_checks:
dc: 29
skills:
- Nature
languages:
- Aklo
- Common
- Sylvan
- tongues
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d12+9
type: slashing
name: claw
plus_damage:
- formula: null
type: striking fear
to_hit: 21
traits:
- agile
- finesse
- magical
name: Bogeyman
perception: 19
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The bogeyman has killed a creature within the last round and is adjacent
to the creature
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__)
**Requirements** The bogeyman has killed a creature within the last round and
is adjacent to the creature; **Effect** The bogeyman consumes the creature''s
soul. The soul is utterly destroyed—nothing short of wish or a similar effect
can restore it to life, and only after the bogeyman has been slain. The bogeyman
regains Hit Points equal to double the level of the consumed creature. Each time
the bogeyman consumes 10 souls, it increases its level by 1, and its statistics
improve accordingly.'
requirements: null
success: null
traits:
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the bogeyman uses a Stride action to move half their Speed or
less, that movement does not trigger reactions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mobility
range: null
raw_description: '**Mobility** When the bogeyman uses a Stride action to move half
their Speed or less, that movement does not trigger reactions.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The bogeyman deals 1d6 extra precision damage to __flat-footed__ creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The bogeyman deals 1d6 extra precision damage
to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The target is frightened 3 and fleeing for 1 round.
critical_success: The target is unaffected.
description: "If a bogeyman scores a critical hit with a claw Strike, the target\
\ must attempt a DC 29 Will save. \n\n"
effect: null
effects: null
failure: The target is frightened 2.
frequency: null
full_description: null
generic_description: null
name: Striking Fear
range: null
raw_description: "**Striking Fear** (__emotion__, __fear__, __mental__) If a bogeyman\
\ scores a critical hit with a claw Strike, the target must attempt a DC 29 Will\
\ save. \n\n**Critical Success** The target is unaffected.\n\n**Success** The\
\ target is __frightened 1__.\n\n**Failure** The target is frightened 2.\n\n**Critical\
\ Failure** The target is frightened 3 and __fleeing__ for 1 round."
requirements: null
success: The target is frightened 1.
traits:
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: On the first round of combat, creatures that haven't acted yet are
flat-footed to the bogeyman.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Surprise Attack
range: null
raw_description: '**Surprise Attack** On the first round of combat, creatures that
haven''t acted yet are flat-footed to the bogeyman.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: cold iron
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 23
ref_misc: null
will: 19
will_misc: null
sense_abilities: null
senses:
- Perception +19
- low-light vision
size: Medium
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Deception '
- bonus: 22
misc: null
name: 'Intimidation '
- bonus: 16
misc: null
name: 'Society '
- bonus: 23
misc: null
name: 'Stealth '
- bonus: 21
misc: null
name: 'Thievery '
source:
- abbr: 'Pathfinder #152: Legacy of the Lost God'
page_start: 79
page_stop: null
speed:
- amount: 30
type: Land
- amount: null
type: mobility
spell_lists:
- dc: 27
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: gaseous form
requirement: null
- frequency: null
name: invisibility
requirement: null
- frequency: null
name: nightmare
requirement: null
- frequency: null
name: phantasmal killer
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: fear
requirement: null
- frequency: null
name: mind reading
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: knock
requirement: null
- heightened_level: 4
level: 0
spells:
- frequency: null
name: ghost sound
requirement: null
- frequency: null
name: message
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
name: tongues
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Medium
- Fey
type: Creature
weaknesses: null