pathfinder-2-sqlite-MIRROR/data/monsters/bugul noz.yaml

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ability_mods:
cha_mod: 7
con_mod: 4
dex_mod: 5
int_mod: 4
str_mod: 3
wis_mod: 5
ac: 31
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 60 feet, DC 29. __Animals__ take a -2 circumstance penalty to the Will
save.
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 60 feet, DC 29. __Animals__ take a -2 circumstance
penalty to the Will save. A creature that first enters the area must attempt a
Will save. Regardless of the result of the saving throw, the creature is temporarily
immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Creatures that see the bugul noz must succeed at a DC 31 Fortitude
saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical
failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Horrid Visage
range: null
raw_description: '**Horrid Visage** (__visual__) Creatures that see the bugul noz
must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed
1__ (or doomed 2 on a critical failure).'
requirements: null
success: null
traits:
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Upon seeing its own reflection in a mirror or other reflective surface,
the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__
for 1d4 - 1 rounds (minimum 1 round). While confused and immobilized, the bugul
noz cries and wallows in misery, making it immune to __visual__ and __auditory__
effects for the duration.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mirror Vulnerability
range: null
raw_description: '**Mirror Vulnerability** Upon seeing its own reflection in a mirror
or other reflective surface, the bugul noz must succeed at a DC 34 Will save or
become __confused__ and __immobilized__ for 1d4 - 1 rounds (minimum 1 round).
While confused and immobilized, the bugul noz cries and wallows in misery, making
it immune to __visual__ and __auditory__ effects for the duration.'
requirements: null
success: null
traits: null
trigger: null
description: 'This gangly fey humanoid wanders the overgrown paths of dark, misty
forests, voluntarily isolating themself in an attempt to protect others from their
hideous form. A bugul noz''s appearance is not merely unsightly—to view the being''s
form is said to tempt death, and backwoods villagers tell tales of wanderers found
struck dead after merely glancing at the creature. As they jaunt through the forest,
the bugul noz sings an eerie tune to alert others to their presence and deter these
creatures from looking upon them. The bugul noz does not, after all, want to harm
anyone; they are inherently kind, if unpredictable, and if they accidentally kill
a creature out of panic or confusion, they grieve. A bugul noz who roams the same
road long enough compiles a long list of such accidental victims, and they might
carry the corpses off to a single mass grave deep in the forest. When not wandering,
the bugul noz watches over this grave to ensure that the spirits of their victims
are never lonely.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 35'
hp: 200
hp_misc: null
immunities:
- emotion
items: null
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 35
skills:
- Nature
languages:
- Common
- Sylvan
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d8+6
type: piercing
name: claw
plus_damage: null
to_hit: 23
traits:
- magical
name: Bugul Noz
perception: 23
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bugul noz swings its limbs about wildly. It makes up to three claw
Strikes, each against a different creature and each with a -2 circumstance penalty.
Its multiple attack penalty doesn't increase until after it makes all the attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flail
range: null
raw_description: '**Flail** The bugul noz swings its limbs about wildly. It makes
up to three claw Strikes, each against a different creature and each with a -2
circumstance penalty. Its multiple attack penalty doesn''t increase until after
it makes all the attacks.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The bugul noz ignores difficult terrain in forests.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Forest Jaunt
range: null
raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: As failure, and the target becomes fleeing for 1 round.
critical_success: The target is unaffected.
description: 'The bugul noz lets out a hair-raising keen. Other creatures within
30 feet must attempt a DC 31 Fortitude save. The bugul noz can''t use this ability
again for 1d4 rounds.
'
effect: null
effects: null
failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.
frequency: null
full_description: null
generic_description: null
name: Haunting Wail
range: null
raw_description: '**Haunting Wail** [Two Actions] (__illusion__, __vocal__) The
bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt
a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds.
**Critical Success** The target is unaffected.
**Success** The target takes 2d10 sonic damage.
**Failure** The target takes 4d10 sonic damage and gains sonic weakness 10 for
1 minute.
**Critical Failure** As failure, and the target becomes __fleeing__ for 1 round.'
requirements: null
success: The target takes 2d10 sonic damage.
traits:
- illusion
- vocal
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d8+6
type: bludgeoning
name: rock
plus_damage: null
to_hit: 25
traits:
- range increment 30 feet
rarity: Rare
resistances:
- amount: 18
type: cold iron
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
size: Medium
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Forest Lore '
- bonus: 25
misc: null
name: 'Nature '
- bonus: 25
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: 76
page_stop: null
speed:
- amount: 25
type: Land
- amount: null
type: forest jaunt
spell_lists:
- dc: 33
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: x3
name: blindness
requirement: null
- frequency: null
name: wanderer's guide
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: pass without trace
requirement: null
- heightened_level: 3
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
to_hit: null
traits:
- Rare
- CN
- Medium
- Fey
type: Creature
weaknesses: null