pathfinder-2-sqlite-MIRROR/data/monsters/cairn wight.yaml

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ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 2
int_mod: 1
str_mod: 4
wis_mod: 3
ac: 20
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The cairn wight makes a Strike before being destroyed. It doesn't gain any
temporary HP from drain life on this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Final Spite
range: null
raw_description: '**Final Spite [Reaction]** **Trigger** The cairn wight is reduced
to 0 Hit Points; **Effect** The cairn wight makes a Strike before being destroyed.
It doesn''t gain any temporary HP from drain life on this Strike.'
requirements: null
success: null
traits: null
trigger: The cairn wight is reduced to 0 Hit Points
description: 'Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually
spawn from necromantic rituals. For those mortals who cannot abide the thought of
separation from their earthly possessions, the undead existence offered by transformation
into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious
and wealthy royalty or merchants seek out victims to transform into cairn wights
to guard their precious wealth for all time.
Only in the rarest instances is the greed of a mortal strong enough to spontaneously
transform them into a cairn wight without a dark ritual or the intercession of a
powerful divine being. On those occasions, however, the resultant wight exhibits
unmatched viciousness and likely owns rare treasure indeed.
As guardians of material possessions, cairn wights are supernaturally bound to the
armaments they wore during the ritual used to create them. They can spread their
necromantic powers into the weapons they wield. A slash from a cairn wight''s sword
channels life from the victim into the wight.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 21'
hp: 67
hp_misc: null
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items:
- longsword
- studded leather armor
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knowledge_checks:
dc: 21
skills:
- Religion
languages:
- Common
- Necril
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: longsword
plus_damage:
- formula: null
type: drain life
to_hit: 14
traits:
- versatile P
- action_cost: One Action
damage:
formula: 1d6+7
type: slashing
name: claw
plus_damage:
- formula: null
type: drain life
to_hit: 14
traits:
- agile
name: Cairn Wight
perception: 11
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A living humanoid slain by a cairn wight's weapon or claw Strike rises
as a spawned wight after 1d4 rounds. This spawned wight is under the command of
the cairn wight that killed it. It doesn't have drain life or cairn wight spawn
and is __clumsy 2__ for as long as it is a spawned wight. If its creator dies,
the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its
free will, gains drain life and cairn wight spawn, and is no longer clumsy.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cairn Wight Spawn
range: null
raw_description: '**Cairn Wight Spawn** (__divine__, __necromancy__) A living humanoid
slain by a cairn wight''s weapon or claw Strike rises as a spawned wight after
1d4 rounds. This spawned wight is under the command of the cairn wight that killed
it. It doesn''t have drain life or cairn wight spawn and is __clumsy 2__ for as
long as it is a spawned wight. If its creator dies, the spawned wight becomes
a full-fledged, autonomous cairn wight; it regains its free will, gains drain
life and cairn wight spawn, and is no longer clumsy.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the cairn wight damages a living creature with a melee Strike,
using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary
Hit Points and the creature must succeed at a DC 18 Fortitude save or become __drained
1__. Further damage dealt by the cairn wraith increases the drained condition
value by 1 on a failed save, to a maximum of drained 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drain Life
range: null
raw_description: '**Drain Life** (__divine__, __necromancy__) When the cairn wight
damages a living creature with a melee Strike, using an unarmed attack or its
bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must
succeed at a DC 18 Fortitude save or become __drained 1__. Further damage dealt
by the cairn wraith increases the drained condition value by 1 on a failed save,
to a maximum of drained 4.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: The creature is frightened 2 and takes a -2 status penalty to
saving throws against drain life.
critical_success: The creature is unaffected.
description: "The cairn wight chants a low, haunting melody. Living creatures within\
\ 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal\
\ Dirge for 1d4 rounds. \n\n"
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: null
name: Funereal Dirge
range: null
raw_description: "**Funereal Dirge** [Two Actions] (__auditory__, __divine__, __emotion__,\
\ __fear__, __mental__, __necromancy__) The cairn wight chants a low, haunting\
\ melody. Living creatures within 50 feet must attempt a DC 21 Will save. The\
\ cairn wight can't chant a new Funereal Dirge for 1d4 rounds. \n\n**Critical\
\ Success** The creature is unaffected. \n\n**Success** The creature is __frightened\
\ 1__. \n\n**Failure** The creature is frightened 2. \n\n**Critical Failure**\
\ The creature is frightened 2 and takes a -2 status penalty to saving throws\
\ against drain life."
requirements: null
success: The creature is frightened 1.
traits:
- auditory
- divine
- emotion
- fear
- mental
- necromancy
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: 'Athletics '
- bonus: 11
misc: null
name: 'Intimidation '
- bonus: 9
misc: null
name: 'Religion '
- bonus: 12
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 292
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- LE
- Medium
- Undead
- Wight
type: Creature
weaknesses: null